📄 ltguilistctrl.h
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// LTGUIListCtrl.h: interface for the CLTGUIListCtrl class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_LTGUILISTCTRL_H__F502A543_575A_11D2_BDA0_0060971BDC6D__INCLUDED_)
#define AFX_LTGUILISTCTRL_H__F502A543_575A_11D2_BDA0_0060971BDC6D__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "LTGUICtrl.h"
#include "stdlith.h"
class CLTGUIListCtrl : public CLTGUICtrl
{
public:
CLTGUIListCtrl();
virtual ~CLTGUIListCtrl();
// Creation
DBOOL Create ( int nHeight );
// Destroy the control
void Destroy ( );
// Render the control
void Render ( HSURFACE hDestSurf );
// Width/Height calculations
int GetWidth ( );
int GetHeight ( );
// Handle a keypress
DBOOL HandleKeyDown(int key, int rep);
// Commonly used keyboard messages
void OnUp ( );
void OnDown ( );
void OnLeft ( );
void OnRight ( );
void OnEnter ( );
// Set the number of pixels between items
void SetItemSpacing ( int nSpacing ) { m_nItemSpacing=nSpacing; }
// Sets the height of the listbox
void SetHeight(int nHeight) { m_nHeight=nHeight; }
// Sets whether or not the items should wrap when scrolling
void SetScrollWrap(DBOOL bWrap) { m_bScrollWrap=bWrap; }
// Sets whether or not to box the items
void EnableBoxFormat(DBOOL bEnable) { m_bEnableBoxFormat = bEnable; }
// Add/Remove controls to the array
int AddControl ( CLTGUICtrl *pControl );
void RemoveControl ( CLTGUICtrl *pControl );
void RemoveControl ( int nIndex );
void RemoveAllControls ( );
int GetNum ( ) { return m_controlArray.GetSize(); }
CLTGUICtrl *GetControl ( int nIndex );
void SelectItem ( int nIndex );
int GetSelectedItem ( ) { return m_nCurrentIndex; }
int GetLastDisplayedIndex ( ) { return GetLastDisplayedIndex(GetStartIndex()); }
int GetStartIndex ( ) { return m_nFirstDisplayedItem; }
void SetStartIndex ( int nIndex ) { m_nFirstDisplayedItem=nIndex; }
protected:
int GetLastDisplayedIndex ( int nStartIndex );
protected:
int m_nItemSpacing; // The number of pixels between items
int m_nCurrentIndex; // Selected item
int m_nFirstDisplayedItem; // First item displayed on the screen
int m_nHeight; // Height of the control
DBOOL m_bScrollWrap; // True if we should wrap when scrolling up and down
DBOOL m_bEnableBoxFormat; // Formats the controls to a box. Otherwise the controls position is used.
CMoArray<CLTGUICtrl *> m_controlArray;
};
#endif // !defined(AFX_LTGUILISTCTRL_H__F502A543_575A_11D2_BDA0_0060971BDC6D__INCLUDED_)
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