📄 coolserv.rc
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BOTTOMMARGIN, 163
END
"NET_OPTIONS", DIALOG
BEGIN
LEFTMARGIN, 50
RIGHTMARGIN, 263
TOPMARGIN, 7
BOTTOMMARGIN, 163
END
"SERVER_OPTIONS", DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 219
TOPMARGIN, 7
BOTTOMMARGIN, 88
END
"NET_GAMEDAMAGE", DIALOG
BEGIN
LEFTMARGIN, 50
RIGHTMARGIN, 263
TOPMARGIN, 7
BOTTOMMARGIN, 163
END
"NET_GAMEITEMS", DIALOG
BEGIN
LEFTMARGIN, 50
RIGHTMARGIN, 263
TOPMARGIN, 7
BOTTOMMARGIN, 163
END
"NET_OPTIONS_CTF", DIALOG
BEGIN
LEFTMARGIN, 50
RIGHTMARGIN, 263
TOPMARGIN, 7
BOTTOMMARGIN, 163
END
"NET_OPTIONS_TEAMS", DIALOG
BEGIN
LEFTMARGIN, 50
RIGHTMARGIN, 263
TOPMARGIN, 7
BOTTOMMARGIN, 163
END
"NET_GAME_AO", DIALOG
BEGIN
LEFTMARGIN, 50
RIGHTMARGIN, 263
TOPMARGIN, 7
BOTTOMMARGIN, 163
END
"NET_OPTIONS_SOCCER", DIALOG
BEGIN
LEFTMARGIN, 50
RIGHTMARGIN, 263
TOPMARGIN, 7
BOTTOMMARGIN, 163
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Bitmap
//
#if defined(APSTUDIO_INVOKED) || defined(_REG)
#if defined(APSTUDIO_INVOKED)
GAME$(_REG) BITMAP DISCARDABLE "bitmap1.bmp"
#else
GAME BITMAP DISCARDABLE "bitmap1.bmp"
#endif
#endif
#if defined(APSTUDIO_INVOKED) || defined(_ADDON)
#if defined(APSTUDIO_INVOKED)
GAME$(_ADDON) BITMAP DISCARDABLE "res\\game1.bmp"
#else
GAME BITMAP DISCARDABLE "res\\game1.bmp"
#endif
#endif
/////////////////////////////////////////////////////////////////////////////
//
// Dialog Info
//
NET_GAMEITEMS DLGINIT
BEGIN
IDC_AMMO_LEVEL, 0x403, 5, 0
0x6f4e, 0x656e, "\000"
IDC_AMMO_LEVEL, 0x403, 5, 0
0x6148, 0x666c, "\000"
IDC_AMMO_LEVEL, 0x403, 7, 0
0x6f4e, 0x6d72, 0x6c61, "\000"
IDC_AMMO_LEVEL, 0x403, 7, 0
0x6f44, 0x6275, 0x656c, "\000"
IDC_AMMO_LEVEL, 0x403, 7, 0
0x6e49, 0x6173, 0x656e, "\000"
IDC_AMMO_LEVEL, 0x403, 10, 0
0x6e55, 0x696c, 0x696d, 0x6574, 0x0064,
IDC_ARMOR_LEVEL, 0x403, 5, 0
0x6f4e, 0x656e, "\000"
IDC_ARMOR_LEVEL, 0x403, 5, 0
0x6148, 0x666c, "\000"
IDC_ARMOR_LEVEL, 0x403, 7, 0
0x6f4e, 0x6d72, 0x6c61, "\000"
IDC_ARMOR_LEVEL, 0x403, 7, 0
0x6f44, 0x6275, 0x656c, "\000"
IDC_ARMOR_LEVEL, 0x403, 7, 0
0x6e49, 0x6173, 0x656e, "\000"
IDC_ARMOR_LEVEL, 0x403, 10, 0
0x6e55, 0x696c, 0x696d, 0x6574, 0x0064,
IDC_HEALTH_LEVEL, 0x403, 5, 0
0x6f4e, 0x656e, "\000"
IDC_HEALTH_LEVEL, 0x403, 5, 0
0x6148, 0x666c, "\000"
IDC_HEALTH_LEVEL, 0x403, 7, 0
0x6f4e, 0x6d72, 0x6c61, "\000"
IDC_HEALTH_LEVEL, 0x403, 7, 0
0x6f44, 0x6275, 0x656c, "\000"
IDC_HEALTH_LEVEL, 0x403, 7, 0
0x6e49, 0x6173, 0x656e, "\000"
IDC_HEALTH_LEVEL, 0x403, 10, 0
0x6e55, 0x696c, 0x696d, 0x6574, 0x0064,
IDC_POWERUPS_LEVEL, 0x403, 5, 0
0x6f4e, 0x656e, "\000"
IDC_POWERUPS_LEVEL, 0x403, 5, 0
0x6148, 0x666c, "\000"
IDC_POWERUPS_LEVEL, 0x403, 7, 0
0x6f4e, 0x6d72, 0x6c61, "\000"
IDC_POWERUPS_LEVEL, 0x403, 7, 0
0x6f44, 0x6275, 0x656c, "\000"
IDC_POWERUPS_LEVEL, 0x403, 7, 0
0x6e49, 0x6173, 0x656e, "\000"
IDC_POWERUPS_LEVEL, 0x403, 10, 0
0x6e55, 0x696c, 0x696d, 0x6574, 0x0064,
0
END
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_ERROR_REZFILE "ERROR - Unable to access the Blood2 game resources. Please make sure Blood2 is installed properly and try again."
IDS_ERROR_LOADREZ "ERROR - Unable to load Blood2 resources."
IDS_ERROR_LOADSERVER "ERROR - Unable to load SERVER.DLL."
IDS_ERROR_ACCESSSERVER "ERROR - Unable to access SERVER.DLL."
IDS_ERROR_MEMORY "ERROR - Out of memory. The Blood2 server will be shutdown."
IDS_HELP_RUNSPEED "Multiplies the player's run speed.\n\nDefault value is 1.0."
IDS_TITLE_RUNSPEED "Server Option: Run Speed"
IDS_HELP_MISSILESPEED "Multiplies the missile speed.\n\nDefault value is 1.0."
IDS_TITLE_MISSILESPEED "Server Option: Missile Speed"
IDS_HELP_TIMESPEED "Multiplies the time speed of the world.\n\nDefault value is 1.0. A value of -1 makes time stand still."
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_DEFAULTSERVERNAME "Blood2 Server"
IDS_SPYGAMENAME "blood2"
IDS_GAMETYPE_DEATHMATCH "Bloodbath"
IDS_SPYGAMEVER "blood2 2.1"
IDS_SPYGAMEKEY "jUOF0p"
IDS_WEBGAMENAME "Blood2"
IDS_WEBGAMEVER "2.1"
IDS_GAMETYPE_UNKNOWN "Unknown"
IDS_GAMETYPE_CAPTUREFLAG "Capture the flag"
IDS_GAMETYPE_COOPERATIVE "Cooperative"
IDS_GAMETYPE_TEAM "Teams"
IDS_GAMETYPE_SOCCER "Soccer"
IDS_GAMETYPE_TOETAG "Toe Tag"
IDS_WEBREGURL "http://www.the-chosen.com/servers/server.asp"
IDS_NEXTLEVEL "Preparing to load the next level..."
IDS_DEFAULTSERVERNAME_AO "Blood2 Nightmares Server"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_NETERR_GENERIC "ERROR - Unable to setup the network game server."
IDS_NETERR_SELECTSERVICE
"ERROR - Unable to use the selected network service."
IDS_NETERR_FILLSERVICE "ERROR - Unable to access the available network services."
IDS_NETERR_JOINSESSION "ERROR - Unable to join the selected game session."
IDS_NETERR_HOSTSESSION "ERROR - Unable to host the game session."
IDS_NETERR_INIT "ERROR - Unable to initialize the networking system."
IDS_REZBASE "blood2"
IDS_APPNAME "Blood2Sv"
IDS_CONFIGFILE "Blood2Sv.cfg"
IDS_APPNAME_AO "Blood2 Nightmares Server"
IDS_CONFIGFILE_AO "B2NmSrv.cfg"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_TITLE_TIMESPEED "Server Option: World Time Speed"
IDS_HELP_NIGHTCOLOR "Specifies the color of the night sky in red, green, and blue float value components (from 0.0 to 1.0). You can click the ""Night Color"" button to bring up a color picker dialog.\n\nDefault value is ""0.5 0.5 0.5""."
IDS_TITLE_NIGHTCOLOR "Server Option: World Night Color"
IDS_HELP_RESPAWNSCALE "Multiplies the respawn rate of items.\n\nDefault value is 1.0."
IDS_TITLE_RESPAWNSCALE "Server Option: Respawn Scale"
IDS_HELP_HEALSCALE "Scales how much health the health powerups give players.\n\nDefault value is 1.0."
IDS_TITLE_HEALSCALE "Server Option: Heal Scale"
IDS_TITLE_DASHGO "Blood2 Server"
IDS_HELP_DASHGO "Power users can specify the ""-go"" command-line parameter when running Blood2Sv to skip all the dialogs (the previous settings will be used).\n\nFor more information about Blood2Sv, please view the Blood2Sv.txt file."
IDS_CHECKEXIT "Are you sure you want to exit?"
IDS_CONSOLE_INITSERVER "Initializing the server..."
IDS_CONSOLE_SERVERINITED "Server initialized."
IDS_CONSOLE_UNABLETOHOST "ERROR - Unable to host the game."
IDS_CONSOLE_SERVERRUNNING "Server is running."
IDS_CONSOLE_LASTPLAYERLEFT "Last player has left, shutting down..."
IDS_CONSOLE_UNABLETOSTARTWORLD "ERROR - Unable to start world:"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_NETWIZ_ITEMS_NONE "None"
IDS_NETWIZ_ITEMS_HALF "Half"
IDS_NETWIZ_ITEMS_NORMAL "Normal"
IDS_NETWIZ_ITEMS_DOUBLE "Double"
IDS_NETWIZ_ITEMS_INSANE "Insane"
IDS_NETWIZ_HEAL_NOHEALING "No Healing"
IDS_NETWIZ_HEAL_REALLYSLOW "Really Slow"
IDS_NETWIZ_HEAL_SLOW "Slow"
IDS_NETWIZ_HEAL_NORMAL "Normal"
IDS_NETWIZ_HEAL_FAST "Fast"
IDS_NETWIZ_HEAL_REALLYFAST "Really Fast"
END
STRINGTABLE DISCARDABLE
BEGIN
IDS_SPYGAMEVER_AO "nightmares 1.0"
IDS_WEBGAMENAME_AO "Blood2 Nightmares"
IDS_WEBGAMEVER_AO "1.0"
IDS_DIALOGTITLE_AO "Blood2 Nightmares Server 1.0"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
#define _AFX_NO_SPLITTER_RESOURCES
#define _AFX_NO_OLE_RESOURCES
#define _AFX_NO_TRACKER_RESOURCES
#define _AFX_NO_PROPERTY_RESOURCES
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE 9, 1
#pragma code_page(1252)
#endif
#include "res\CoolServ.rc2" // non-Microsoft Visual C++ edited resources
#include "afxres.rc" // Standard components
#endif
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED
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