📄 tracerfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : TracerFX.h
//
// PURPOSE : Bullet Tracer special fx class - Definition
//
// CREATED : 10/21/97
//
// ----------------------------------------------------------------------- //
#ifndef __TRACER_FX_H__
#define __TRACER_FX_H__
#include "BaseLineSystemFX.h"
// Info. needed to create a TracerFX...
struct TRACERCREATESTRUCT : public SFXCREATESTRUCT
{
TRACERCREATESTRUCT::TRACERCREATESTRUCT();
HLOCALOBJ hGun;
DVector vVel;
DVector vStartColor;
DVector vEndColor;
DVector vStartPos;
DFLOAT fStartAlpha;
DFLOAT fEndAlpha;
DVector vToPos;
DRotation rRot;
};
inline TRACERCREATESTRUCT::TRACERCREATESTRUCT()
{
memset(this, 0, sizeof(TRACERCREATESTRUCT));
}
class CTracerFX : public CBaseLineSystemFX
{
public :
CTracerFX() : CBaseLineSystemFX()
{
VEC_INIT(m_vVel);
VEC_SET(m_vStartColor, 1.0f, 1.0f, 1.0f);
VEC_SET(m_vEndColor, 1.0f, 1.0f, 1.0f);
VEC_INIT(m_vStartPos);
m_fStartAlpha = 1.0f;
m_fEndAlpha = 1.0f;
m_bFirstUpdate = DTRUE;
m_fStartTime = 0.0f;
m_fDuration = 0.0f;
}
virtual DBOOL Init(SFXCREATESTRUCT* psfxCreateStruct);
virtual DBOOL Update();
private :
DVector m_vVel; // Velocity
DVector m_vStartPos; // Starting position
DVector m_vStartColor; // Color of beginning of line
DVector m_vEndColor; // Color of end of line
DRotation m_rRotation;
DFLOAT m_fStartAlpha;
DFLOAT m_fEndAlpha;
DFLOAT m_fLifeTime; // How long each particle stays around
DFLOAT m_fStartTime; // When did we start this crazy thing
DBOOL m_bFirstUpdate; // First update
DFLOAT m_fDuration;
};
#endif // __TRACER_FX_H__
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