📄 baseparticlesystemfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : BaseParticleSystemFX.h
//
// PURPOSE : BaseParticleSystem special fx class - Definition
//
// CREATED : 10/21/97
//
// ----------------------------------------------------------------------- //
#ifndef __BASE_PARTICLE_SYSTEM_FX_H__
#define __BASE_PARTICLE_SYSTEM_FX_H__
#include "SpecialFX.h"
#define PSFX_DEFAULT_GRAVITY -500
#define PSFX_DEFAULT_RADIUS 500
class CBaseParticleSystemFX : public CSpecialFX
{
public :
CBaseParticleSystemFX() : CSpecialFX()
{
m_pTextureName = DNULL;
m_fGravity = PSFX_DEFAULT_GRAVITY;
m_fRadius = PSFX_DEFAULT_RADIUS;
m_dwFlags = 0;
m_fColorScale = 1.0f;
m_bSetSoftwareColor = DTRUE;
VEC_INIT(m_vRotAmount);
VEC_INIT(m_vRotVel);
VEC_INIT(m_vPos);
VEC_SET(m_vColor1, 255.0f, 255.0f, 255.0f);
VEC_SET(m_vColor2, 255.0f, 255.0f, 255.0f);
ROT_INIT(m_rRot);
VEC_INIT(m_vColorRange);
}
virtual DBOOL Init(SFXCREATESTRUCT* psfxCreateStruct);
virtual DBOOL Update();
virtual DBOOL CreateObject(CClientDE* pClientDE);
DBOOL m_bSetSoftwareColor;
protected :
char* m_pTextureName; // Name of the particle texture
DFLOAT m_fGravity; // Gravity of particle system
DFLOAT m_fRadius; // Radius of particle system
DDWORD m_dwFlags; // Particle system setup flags
DFLOAT m_fColorScale; // System starting color scale
DVector m_vPos; // Particle system initial pos
DRotation m_rRot; // Particle system ininial rotation
DVector m_vRotAmount; // Amount to rotate
DVector m_vRotVel; // Rotation velocity
DVector m_vColor1; // Low color value
DVector m_vColor2; // Low high color value
DVector m_vColorRange; // Range of particle colors
virtual void GetRandomColorInRange(DVector & vColor);
};
#endif // __BASE_PARTICLE_SYSTEM_FX_H__
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