📄 menudifficulty.h
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// MenuDifficulty.h: interface for the CMenuDifficulty class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MENUDIFFICULTY_H__08A492F1_5A47_11D2_BDA0_0060971BDC6D__INCLUDED_)
#define AFX_MENUDIFFICULTY_H__08A492F1_5A47_11D2_BDA0_0060971BDC6D__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "MenuBase.h"
class CMenuDifficulty : public CMenuBase
{
public:
CMenuDifficulty();
virtual ~CMenuDifficulty();
// Build the menu
void Build();
// Access to member variables
void SetStoryMode(DBOOL bStory) { m_bStoryMode=bStory; m_bNightmares=DFALSE; }
void SetNightmaresMode(DBOOL bNight) { m_bNightmares=bNight; m_bStoryMode=DFALSE; }
void SetCharacter(int nCharacter) { m_nCharacter=nCharacter; }
int GetCharacter() { return m_nCharacter; }
protected:
DDWORD OnCommand(DDWORD dwCommand, DDWORD dwParam1, DDWORD dwParam2);
// Starts the game
void StartGame(DWORD dwDifficulty);
protected:
DBOOL m_bStoryMode; // TRUE if we are to start a game in story mode
DBOOL m_bNightmares; // TRUE if we are to start addon game in nightmares mode
int m_nCharacter; // The character which is used in action mode
};
#endif // !defined(AFX_MENUDIFFICULTY_H__08A492F1_5A47_11D2_BDA0_0060971BDC6D__INCLUDED_)
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