📄 laserfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : LaserFX.h
//
// PURPOSE : Bullet Laser special fx class - Definition
//
// CREATED : 10/21/97
//
// ----------------------------------------------------------------------- //
#ifndef __LASER_FX_H__
#define __LASER_FX_H__
#include "BaseLineSystemFX.h"
class CLaserFX : public CBaseLineSystemFX
{
public :
CLaserFX() : CBaseLineSystemFX()
{
VEC_INIT(m_vColor1);
VEC_INIT(m_vColor2);
m_fStartTime = -1.0f;
m_fLifeTime = 0.0f;
}
virtual DBOOL Init(SFXCREATESTRUCT* psfxCreateStruct);
virtual DBOOL Update();
private :
HLOCALOBJ m_hGun; // Object doing the firing
DVector m_vColor1; // Color of darkest smoke particles
DVector m_vColor2; // Color of lightest smoke particles
DFLOAT m_fLifeTime; // How long each particle stays around
DFLOAT m_fStartTime; // When did we start this crazy thing
DBOOL m_bFirstUpdate;
};
// Info. needed to create a LaserFX...
struct LASERCREATESTRUCT : public SFXCREATESTRUCT
{
LASERCREATESTRUCT::LASERCREATESTRUCT();
HLOCALOBJ hGun;
};
inline LASERCREATESTRUCT::LASERCREATESTRUCT()
{
memset(this, 0, sizeof(LASERCREATESTRUCT));
}
#endif // __LASER_FX_H__
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