📄 bulletimpactsfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : BulletImpactSFX.h
//
// PURPOSE : BulletImpact special fx class - Definition
//
// CREATED : 11/6/97
//
// ----------------------------------------------------------------------- //
#ifndef __BULLETIMPACTSFX_H__
#define __BULLETIMPACTSFX_H__
#include "SpecialFX.h"
#include "MarkSFX.h"
#include "dlink.h"
struct BULLETIMPACTCREATESTRUCT : public SFXCREATESTRUCT
{
BULLETIMPACTCREATESTRUCT::BULLETIMPACTCREATESTRUCT();
DRotation m_Rotation;
DFLOAT m_fScale;
HSTRING m_hstrMarkSprite;
HSTRING m_hstrSmokeSprite;
};
inline BULLETIMPACTCREATESTRUCT::BULLETIMPACTCREATESTRUCT()
{
memset(this, 0, sizeof(BULLETIMPACTCREATESTRUCT));
}
class CBulletImpactSFX : public CSpecialFX
{
public :
CBulletImpactSFX()
{
ROT_INIT( m_Rotation );
m_fScale = 1.0f;
m_hstrMarkSprite = DNULL;
}
~CBulletImpactSFX()
{
if( m_hstrMarkSprite && m_pClientDE )
m_pClientDE->FreeString( m_hstrMarkSprite );
if( m_hstrSmokeSprite && m_pClientDE )
m_pClientDE->FreeString( m_hstrSmokeSprite );
}
virtual DBOOL Init(SFXCREATESTRUCT* psfxCreateStruct);
virtual DBOOL Update();
virtual DBOOL CreateObject(CClientDE* pClientDE);
private :
DRotation m_Rotation;
DFLOAT m_fScale;
HSTRING m_hstrMarkSprite;
HSTRING m_hstrSmokeSprite;
};
#endif // __MARKSFX_H__
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