📄 menusavegame.cpp
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// MenuSaveGame.cpp: implementation of the CMenuSaveGame class.
//
//////////////////////////////////////////////////////////////////////
#include "LTGUIMgr.h"
#include "MenuLoadGame.h"
#include "MenuCommands.h"
#include "BloodClientShell.h"
#include "ClientRes.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMenuSaveGame::CMenuSaveGame()
{
}
CMenuSaveGame::~CMenuSaveGame()
{
}
// Build the menu
void CMenuSaveGame::Build()
{
// Make sure to call the base class
CMenuBase::Build();
CreateTitle("interface\\mainmenus\\savegame.pcx", IDS_MENU_TITLE_SAVEGAME, m_pMainMenus->GetTitlePos());
SetOptionPos(m_pMainMenus->GetOptionsPos());
SetItemSpacing(0);
}
// Add the menu items
void CMenuSaveGame::InitSavedGameSlots()
{
// Remove all of the menu options
RemoveAllOptions();
// Save game info
CSavedGameInfo *pSGInfo = DNULL;
pSGInfo = g_pBloodClientShell->GetSavedGameInfo();
// Add the save game slots
if ( pSGInfo )
{
int i;
for (i=0; i < MAX_SAVESLOTS; i++)
{
HSTRING hString=m_pClientDE->CreateString(pSGInfo->gSaveSlotInfo[i].szName);
AddTextItemOption(hString, MENU_CMD_SAVE_GAME, m_pMainMenus->GetSmallFont());
m_pClientDE->FreeString(hString);
}
}
}
DDWORD CMenuSaveGame::OnCommand(DDWORD dwCommand, DDWORD dwParam1, DDWORD dwParam2)
{
switch (dwCommand)
{
case MENU_CMD_SAVE_GAME:
{
int nIndex=m_listOption.GetSelectedItem();
// Save the saved game
g_pBloodClientShell->MenuSaveGame(nIndex);
break;
}
}
return 0;
}
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