📄 clientutilities.h
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// ----------------------------------------------------------------------- //
//
// MODULE : ClientUtilities.h
//
// PURPOSE : Utility functions
//
// CREATED : 9/25/97
//
// ----------------------------------------------------------------------- //
#ifndef __CLIENT_UTILITIES_H__
#define __CLIENT_UTILITIES_H__
#include "client_de.h"
#include "SharedDefs.h"
struct CSize
{
CSize() { cx = 0; cy = 0; }
unsigned long cx;
unsigned long cy;
};
DBOOL IsRandomChance(int nPercent);
int GetRandom();
int GetRandom(int range);
int GetRandom(int lo, int hi);
float GetRandom(float min, float max);
void PrintError(char *pMsg, ...);
#define INTERPOLATE(a,b,c) (a*(1.0f-c) + b*c)
HSOUNDDE PlaySoundFromObject( HOBJECT hObject, char *pSoundName, DFLOAT fRadius,
DBYTE nSoundPriority, DBOOL bLoop = DFALSE, DBOOL bHandle = DFALSE, DBOOL bTime = DFALSE, DBYTE nVolume = 100 );
HSOUNDDE PlaySoundFromPos( DVector *vPos, char *pSoundName, DFLOAT fRadius,
DBYTE nSoundPriority, DBOOL bLoop = DFALSE, DBOOL bHandle = DFALSE, DBOOL bTime = DFALSE, DBYTE nVolume = 100 );
HSOUNDDE PlaySoundLocal( char *pSoundName, DBYTE nSoundPriority,
DBOOL bLoop = DFALSE, DBOOL bHandle = DFALSE, DBOOL bTime = DFALSE, DBOOL bStream = DFALSE, DBYTE nVolume = 100 );
SurfaceType GetSurfaceType(HOBJECT hObject, HPOLY hPoly);
inline DBOOL IsRandomChance(int percent)
{
return((rand() % 100) < percent);
}
void TiltVectorToPlane(DVector *pVec, DVector *pNormal);
DBOOL ObjListFilterFn(HLOCALOBJ hTest, void *pUserData);
#endif // __CLIENT_UTILITIES_H__
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