📄 menujoystick.h
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// MenuJoystick.h: interface for the CMenuJoystick class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MENUJOYSTICK_H__8B896D02_6918_11D2_BDAE_0060971BDC6D__INCLUDED_)
#define AFX_MENUJOYSTICK_H__8B896D02_6918_11D2_BDAE_0060971BDC6D__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "MenuBase.h"
class CMenuJoystickAxisTurn;
class CMenuJoystickAxisLook;
class CMenuJoystickAxisStrafe;
class CMenuJoystickAxisMove;
class CMenuJoystick : public CMenuBase
{
public:
CMenuJoystick();
virtual ~CMenuJoystick();
// Build the menu
void Build();
// Change in focus
void OnFocus(DBOOL bFocus);
protected:
// Build the axis menus
void BuildAxisMenus();
// Override the left/right input
void OnLeft();
void OnRight();
// Update the enable/disabled status of the controls
void UpdateEnable();
protected:
DBOOL m_bUseJoystick; // TRUE if the joystick should be used
DBOOL m_bUsePovHat; // TRUE if useing the POV hat is enabled
CLTGUIOnOffCtrl *m_pUsePovHat; // pointer to the UsePovHat control
CMenuJoystickAxisTurn *m_pAxisTurn; // The turn left/right axis
CMenuJoystickAxisLook *m_pAxisLook; // The look up/down axis
CMenuJoystickAxisStrafe *m_pAxisStrafe; // The strafe left/right axis
CMenuJoystickAxisMove *m_pAxisMove; // The move forward/backward axis
};
#endif // !defined(AFX_MENUJOYSTICK_H__8B896D02_6918_11D2_BDAE_0060971BDC6D__INCLUDED_)
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