📄 shellcasingfx.h
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//----------------------------------------------------------
//
// MODULE : ShellCasingFX.h
//
// PURPOSE : Ejected shell special effect
//
// CREATED : 9/10/98
//
//----------------------------------------------------------
#ifndef __SHELLCASINGFX_H__
#define __SHELLCASINGFX_H__
#include "SpecialFX.h"
#include "client_physics.h"
struct SHELLCREATESTRUCT : public SFXCREATESTRUCT
{
SHELLCREATESTRUCT::SHELLCREATESTRUCT();
DRotation rRot;
DVector vStartPos;
DBOOL bLeftHanded;
DBYTE nAmmoType;
};
inline SHELLCREATESTRUCT::SHELLCREATESTRUCT()
{
memset(this, 0, sizeof(SHELLCREATESTRUCT));
}
class CShellCasingFX : public CSpecialFX
{
public :
CShellCasingFX();
virtual DBOOL Init(SFXCREATESTRUCT* psfxCreateStruct);
virtual DBOOL Update();
virtual DBOOL CreateObject(CClientDE* pClientDE);
private:
DBOOL GetFileNames(char **pModelName, char **pSkinName);
DBOOL m_bLeftHanded;
DFLOAT m_fExpireTime;
DVector m_vLastPos;
DFLOAT m_fPitchVel;
DFLOAT m_fYawVel;
DFLOAT m_fPitch;
DFLOAT m_fYaw;
DBOOL m_bInVisible;
int m_nVisibleUpdate;
int m_nBounceCount;
DRotation m_rRot;
DVector m_vStartPos;
DBYTE m_nAmmoType;
DBOOL m_bResting;
DFLOAT m_fDieTime;
DVector m_vScale;
MovingObject m_movingObj;
};
#endif // __SHELLCASING_FX_H__
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