📄 loadsave.h
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//----------------------------------------------------------
//
// MODULE : LoadSave.h
//
// PURPOSE : Load and Save game info
//
// CREATED : 4/19/98
//
//----------------------------------------------------------
#ifndef __LOADSAVE_H__
#define __LOADSAVE_H__
#include "basedefs_de.h"
#include "cpp_clientshell_de.h"
// world menu items (temp)
#define MAX_SAVESLOTS 8 // Save game slots (not counting quick save)
#define MAX_SAVENAME 100 // Max length of the string containing the save name
#define SLOT_CURRENT -2 // Special index defines for these slots
#define SLOT_QUICK -1
#define SLOT_NONE -255 // No slot
struct SavedInfo
{
char szName[MAX_SAVENAME+1];
char szCurrentLevel[MAX_CS_FILENAME_LEN+1];
int nGameType;
int nCharacter;
};
// A class to keep track of saved game info.
class CSavedGameInfo
{
public:
CSavedGameInfo();
void LoadInfo();
void SaveInfo(int nIndex, int nGameType, int nCharacter);
void ClearSaveSlot(int nIndex);
void CopySlot(int nSrcIndex, int nDestIndex);
int GetReservedSlot() { return m_nReservedSlot; }
void SetReservedSlot(int nSlot) { m_nReservedSlot = nSlot; }
void SetSlotName(int nSlot, char *pName);
static SavedInfo gQuickSaveInfo;
static SavedInfo gCurrentSaveInfo;
static SavedInfo gSaveSlotInfo[MAX_SAVESLOTS];
private:
int m_nReservedSlot; // Keep track of which slot we are saving to.
};
#endif // __MENU_H__
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