📄 bloodtrailfx.h
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/****************************************************************************
;
; MODULE: BloodTrailFX.h
;
; PURPOSE: Blood trail effects header
;
; HISTORY: Created by SCHLEGZ on 5/21/98 1:28:35 PM
;
; COMMENT: Copyright (c) 1997, Monolith Productions Inc.
;
****************************************************************************/
#ifndef __BLOOD_TRAIL_FX_H__
#define __BLOOD_TRAIL_FX_H__
#include "SpecialFX.h"
struct BTCREATESTRUCT : public SFXCREATESTRUCT
{
BTCREATESTRUCT::BTCREATESTRUCT();
DVector vVel;
DVector vColor;
};
inline BTCREATESTRUCT::BTCREATESTRUCT()
{
memset(this, 0, sizeof(BTCREATESTRUCT));
}
class CBloodTrailFX : public CSpecialFX
{
public :
CBloodTrailFX() : CSpecialFX()
{
VEC_INIT(m_vLastPos);
VEC_INIT(m_vVel);
VEC_INIT(m_vColor);
m_fStartTime = -1.0f;
m_fLifeTime = 0.0f;
m_fOffsetTime = 0.0f;
m_nNumPerPuff = 1;
m_fSegmentTime = 1.0f;
}
virtual DBOOL Init(SFXCREATESTRUCT* psfxCreateStruct);
virtual DBOOL Update();
private :
DVector m_vLastPos; // Last blood particle position
DVector m_vVel; // Velocity of smoking projectile
DVector m_vColor; // Color of darkest blood particles
DFLOAT m_fSegmentTime; // When should we create a new segment
DFLOAT m_fLifeTime; // How long segment stays around
DFLOAT m_fStartTime; // When did we start this crazy thing
DFLOAT m_fOffsetTime; // Time between particles
int m_nNumPerPuff; // Number of particles per blood puff
};
#endif // __BLOOD_TRAIL_FX_H__
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