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📄 objectfx.cpp

📁 Blood 2全套源码
💻 CPP
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				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_MOVINGSOURCE;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Firepart64.dtx");
				break;
			}

			case	OBJFX_FLAMING_3:
			{
				pClientDE->SetObjectClientFlags(m_hObj, CF_NOTIFYREMOVE);

				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.fDuration		= 0.0f;
				ops.fAddDelay		= 0.05f;
				ops.fRadius			= 4000.0f;
				ops.fPosRadius		= 25.0f;
				ops.fGravity		= 225.0f;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.nNumParticles	= 3;
				ops.fDensity		= 7.5f;
				ops.fAlpha			= 0.75f;
				VEC_SET(ops.vMinColor, 192.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 0.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_MOVINGSOURCE;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Firepart64.dtx");
				break;
			}

			case	OBJFX_GROUNDFLAME_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 3000.0f;
				ops.fPosRadius		= 15.0f;
				ops.fGravity		= 500.0f;
				ops.nEmitType		= OBJPSFX_EMITCOMETTAIL;
				ops.nNumParticles	= 8;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 255.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinLifetime	= 0.15f;
				ops.fMaxLifetime	= 0.4f;
				ops.nFXFlags		= OBJPSFX_REMOVESTOPPED;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\flames1_09.dtx");
				break;
			}

			case	OBJFX_GROUNDFLAME_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 2000.0f;
				ops.fPosRadius		= 12.5f;
				ops.fGravity		= 25.0f;
				ops.nEmitType		= OBJPSFX_EMITCOMETTAIL;
				ops.nNumParticles	= 12;
				ops.fDensity		= 5.0f;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 255.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinLifetime	= 0.2f;
				ops.fMaxLifetime	= 0.4f;
				ops.nFXFlags		= OBJPSFX_STREAMING | OBJPSFX_SMOOTHSTOP;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\flames1_09.dtx");
				break;
			}

			case	OBJFX_STAFFTRAIL_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 350.0f;
				ops.fPosRadius		= 10.0f;
				ops.fGravity		= 50.0f;
				ops.nNumParticles	= 3;
				ops.nEmitType		= OBJPSFX_EMITSPHERE;
				ops.fDensity		= 6.5f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 255.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinVelocity	= -10.0f;
				ops.fMaxVelocity	= -20.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.5f;
				ops.nFXFlags		= OBJPSFX_SMOOTHSTOP | OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_STAFFTRAIL_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 350.0f;
				ops.fPosRadius		= 10.0f;
				ops.fGravity		= 50.0f;
				ops.nNumParticles	= 3;
				ops.nEmitType		= OBJPSFX_EMITSPHERE;
				ops.fDensity		= 6.5f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 0.0f, 0.0f, 255.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= -10.0f;
				ops.fMaxVelocity	= -20.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.5f;
				ops.nFXFlags		= OBJPSFX_SMOOTHSTOP | OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_STAFFTRAIL_3:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 350.0f;
				ops.fPosRadius		= 10.0f;
				ops.fGravity		= 50.0f;
				ops.nNumParticles	= 3;
				ops.nEmitType		= OBJPSFX_EMITSPHERE;
				ops.fDensity		= 6.5f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinVelocity	= -10.0f;
				ops.fMaxVelocity	= -20.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.5f;
				ops.nFXFlags		= OBJPSFX_SMOOTHSTOP | OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_BUGSPRAY_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 400.0f;
				ops.fPosRadius		= 3.0f;
				ops.fGravity		= -75.0f;
				ops.nNumParticles	= 3;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.fDensity		= 7.5f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 0.0f, 32.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 128.0f, 196.0f, 0.0f);
				ops.fMinVelocity	= -5.0f;
				ops.fMaxVelocity	= 5.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.35f;
				ops.nFXFlags		= OBJPSFX_SMOOTHSTOP | OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_BUGSPRAY_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.01f;
				ops.fRadius			= 1500.0f;
				ops.fPosRadius		= 3.0f;
				ops.fGravity		= 100.0f;
				ops.nNumParticles	= 1;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.fDensity		= 7.5f;
				ops.fAlpha			= 0.5f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinLifetime	= 0.35f;
				ops.fMaxLifetime	= 0.5f;
				ops.nFXFlags		= OBJPSFX_SMOOTHSTOP | OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\flames1_09.dtx");
				break;
			}

			case	OBJFX_ORBTRAIL_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 200.0f;
				ops.fPosRadius		= 3.0f;
				ops.nNumParticles	= 3;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.fDensity		= 7.5f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 128.0f, 128.0f, 255.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= -5.0f;
				ops.fMaxVelocity	= 5.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.35f;
				ops.nFXFlags		= OBJPSFX_SMOOTHSTOP | OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_ORBTRAIL_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 200.0f;
				ops.fPosRadius		= 3.0f;
				ops.nEmitType		= OBJPSFX_EMITLOCATION;
				ops.fDensity		= 5.0f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 128.0f, 128.0f, 255.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 20.0f;
				ops.fMaxVelocity	= 40.0f;
				ops.fMinLifetime	= 0.15f;
				ops.fMaxLifetime	= 0.20f;
				ops.nFXFlags		= OBJPSFX_ROTATINGSOURCE | OBJPSFX_ALIGNROTATION | OBJPSFX_REMOVESTOPPED | OBJPSFX_RAMPDOWNSTOPPED | OBJPSFX_MOVINGSOURCE | OBJPSFX_MOVINGSTREAM;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_ENERGYWALL_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 2.5f;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 1500.0f;
				ops.fPosRadius		= 25.0f;
				ops.fGravity		= 250.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITRING;
				ops.nNumParticles	= 18;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 0.0f, 0.0f, 255.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinLifetime	= 0.75f;
				ops.fMaxLifetime	= 1.0f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_POWERUP_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, -25.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 2.5f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1750.0f;
				ops.fPosRadius		= 25.0f;
				ops.fGravity		= 150.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITRING;
				ops.nNumParticles	= 18;
				ops.fAlpha			= 0.5f;
				VEC_SET(ops.vMinColor, 0.0f, 0.0f, 255.0f);
				VEC_SET(ops.vMaxColor, 196.0f, 196.0f, 255.0f);
				ops.fMinLifetime	= 0.75f;
				ops.fMaxLifetime	= 1.0f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_DEATHRAY_RING_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_COPY(ops.vOffset, m_vOffset);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 1.5f;
				ops.fAddDelay		= 1.5f;
				ops.fRadius			= 4000.0f;
				ops.fPosRadius		= 2.5f;
				VEC_SET(ops.vRotations, 0.0f, 0.0f, GetRandom(-0.01f,0.01f));
				ops.nEmitType		= OBJPSFX_EMITPOWERRING;
				ops.nNumParticles	= 24;
				ops.fDensity		= 2.5f;
				ops.fAlpha			= 0.1f;
				VEC_SET(ops.vMinColor, 0.0f, 196.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 64.0f, 255.0f, 64.0f);
				ops.fMinVelocity	= 150.0f;
				ops.fMaxVelocity	= 450.0f;
				ops.fMinLifetime	= 0.85f;
				ops.fMaxLifetime	= 0.85f;
				ops.nFXFlags		= OBJPSFX_ALIGNROTATION;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_DEATHRAY_RING_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_COPY(ops.vOffset, m_vOffset);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 1.5f;
				ops.fAddDelay		= 1.5f;
				ops.fRadius			= 1000.0f;
				ops.fPosRadius		= 2.5f;
				VEC_SET(ops.vRotations, 0.0f, 0.0f, GetRandom(-0.01f,0.01f));
				ops.nEmitType		= OBJPSFX_EMITPOWERRING;
				ops.nNumParticles	= 32;
				ops.fDensity		= 2.5f;
				ops.fAlpha			= 0.5f;
				VEC_SET(ops.vMinColor, 0.0f, 196.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 85.0f;
				ops.fMaxVelocity	= 450.0f;
				ops.fMinLifetime	= 1.0f;
				ops.fMaxLifetime	= 1.0f;
				ops.nFXFlags		= OBJPSFX_ALIGNROTATION;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_ELECTRIC_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 0.75f;
				ops.fAddDelay		= 0.75f;
				ops.fRadius			= 750.0f;
				ops.fPosRadius		= 15.0f;
				ops.fGravity		= -250.0f;
				ops.nEmitType		= OBJPSFX_EMITSPHERE;
				ops.nNumParticles	= 24;
				ops.fAlpha			= 0.5f;
				VEC_SET(ops.vMinColor, 0.0f, 0.0f, 196.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 100.0f;
				ops.fMaxVelocity	= 300.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

#ifdef _ADD_ON

			case	OBJFX_GREEN_SMOKE:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.01f;
				ops.fRadius			= 2000.0f;
				ops.fGravity		= 25.0f;
				ops.nEmitType		= OBJPSFX_EMITLOCATION;
				ops.nNumParticles	= 12;
				ops.fDensity		= 1.0f;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 0.0f, 64.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 128.0f, 192.0f, 128.0f);
				ops.fMinVelocity	= 20.0f;
				ops.fMaxVelocity	= 50.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_ALL;

				ops.szParticle = pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_BLOOD_TRAIL_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 150.0f;
				ops.fPosRadius		= 5.0f;
				ops.fGravity		= -250.0f;
				ops.nEmitType		= OBJPSFX_EMITCOMETTAIL;
				ops.nNumParticles	= 6;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 32.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 96.0f, 0.0f, 0.0f);
				ops.fMinVelocity	= 0.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_REMOVESTOPPED | OBJPSFX_RAMPDOWNSTOPPED | OBJPSFX_MOVINGSOURCE | OBJPSFX_MOVINGSTREAM;

				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\drop32_1.dtx");
				break;
			}

#endif

			default:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.01f;
				ops.fRadius			= 2000.0f;
				ops.fGravity		= 25.0f;
				ops.nEmitType		= OBJPSFX_EMITLOCATION;
				ops.nNumParticles	= 12;
				ops.fDensity		= 1.0f;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 96.0f, 96.0f, 96.0f);
				VEC_SET(ops.vMaxColor, 192.0f, 192.0f, 192.0f);
				ops.fMinVelocity	= 20.0f;
				ops.fMaxVelocity	= 50.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_ALL;

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