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📄 objectfx.cpp

📁 Blood 2全套源码
💻 CPP
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				ops.fRadius			= 400.0f;
				ops.fPosRadius		= 5.0f;
				ops.fGravity		= -250.0f;
				ops.nNumParticles	= 2;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.fDensity		= 2.5f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinVelocity	= 50.0f;
				ops.fMaxVelocity	= 75.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_REMOVESTOPPED | OBJPSFX_RAMPDOWNSTOPPED | OBJPSFX_MOVINGSOURCE;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_SINGULARITY_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.35f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 1.5f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1500.0f;
				ops.fPosRadius		= GetRandom(75.0f,100.0f);
				VEC_SET(ops.vRotations, GetRandom(0.0f,0.01f), GetRandom(0.0f,0.015f), GetRandom(0.0f,0.01f));
				ops.nEmitType		= OBJPSFX_EMITSPHERE;
				ops.nNumParticles	= 12;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 0.0f, 192.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 128.0f, 255.0f);
				ops.fMinVelocity	= -125.0f;
				ops.fMaxVelocity	= -175.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.5f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_SINGULARITY_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.5f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 10.5f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1000.0f;
				ops.fPosRadius		= 150.0f;
				VEC_SET(ops.vRotations, GetRandom(0.0f,0.01f), GetRandom(0.0f,0.015f), GetRandom(0.0f,0.01f));
				ops.nEmitType		= OBJPSFX_EMITSPHERE;
				ops.nNumParticles	= 32;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 0.0f, 0.0f, 128.0f);
				VEC_SET(ops.vMaxColor, 128.0f, 64.0f, 255.0f);
				ops.fMinVelocity	= -125.0f;
				ops.fMaxVelocity	= -175.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.5f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_SINGULARITY_3:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, 1.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.5f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 10.5f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 6000.0f;
				ops.fPosRadius		= 350.0f;
				VEC_SET(ops.vRotations, 0.0f, -0.015f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITFILLEDCYLINDER;
				ops.nNumParticles	= 32;
				ops.fDensity		= 5.0f;
				ops.fAlpha			= 0.75f;
				VEC_SET(ops.vMinColor, 64.0f, 0.0f, 64.0f);
				VEC_SET(ops.vMaxColor, 164.0f, 0.0f, 255.0f);
				ops.fMinVelocity	= -50.0f;
				ops.fMaxVelocity	= -75.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_VOODOO_1:		// Chest - Normal (red)
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, 5.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 0.75f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1000.0f;
				ops.fPosRadius		= 20.0f;
				ops.fGravity		= -150.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITCYLINDER;
				ops.nNumParticles	= 12;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 0.0f, 0.0f);
				ops.fMinVelocity	= 25.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_VOODOO_2:		// Nut - Double (red)
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, 20.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 0.75f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1000.0f;
				ops.fPosRadius		= 20.0f;
				ops.fGravity		= -150.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITCYLINDER;
				ops.nNumParticles	= 8;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 0.0f, 0.0f);
				ops.fMinVelocity	= 25.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_VOODOO_3:		// Eye - Blind (blue)
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, 20.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 0.75f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1000.0f;
				ops.fPosRadius		= 20.0f;
				ops.fGravity		= -150.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITCYLINDER;
				ops.nNumParticles	= 8;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 0.0f, 0.0f, 192.0f);
				VEC_SET(ops.vMaxColor, 0.0f, 0.0f, 255.0f);
				ops.fMinVelocity	= 25.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_VOODOO_4:		// Arm - Weapon (white)
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, 20.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 0.75f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1000.0f;
				ops.fPosRadius		= 20.0f;
				ops.fGravity		= -150.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITCYLINDER;
				ops.nNumParticles	= 8;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 192.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 25.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_VOODOO_5:		// Leg - Slow (green)
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, 20.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 0.75f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1000.0f;
				ops.fPosRadius		= 20.0f;
				ops.fGravity		= -150.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITCYLINDER;
				ops.nNumParticles	= 8;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 0.0f, 192.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 0.0f, 255.0f, 0.0f);
				ops.fMinVelocity	= 25.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_VOODOO_6:		// Wonkey Vision (purple)
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, 20.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 0.75f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1000.0f;
				ops.fPosRadius		= 20.0f;
				ops.fGravity		= -150.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITCYLINDER;
				ops.nNumParticles	= 8;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 0.0f, 192.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 0.0f, 255.0f);
				ops.fMinVelocity	= 25.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_HEAL_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				VEC_SET(ops.vOffset, -25.0f, 0.0f, 0.0f);
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 2.5f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 500.0f;
				ops.fPosRadius		= 20.0f;
				ops.fGravity		= 150.0f;
				VEC_SET(ops.vRotations, 0.0f, 0.025f, 0.0f);
				ops.nEmitType		= OBJPSFX_EMITRING;
				ops.nNumParticles	= 18;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 0.0f, 0.0f, 255.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinLifetime	= 0.75f;
				ops.fMaxLifetime	= 0.9f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_SHIELD_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fDuration		= 5.0f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 500.0f;
				ops.fPosRadius		= 45.0f;
				VEC_SET(ops.vRotations, GetRandom(0.0f,0.01f), GetRandom(0.0f,0.015f), GetRandom(0.0f,0.01f));
				ops.nEmitType		= OBJPSFX_EMITSPHERE;
				ops.nNumParticles	= 24;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare_1.dtx");
				break;
			}

			case	OBJFX_SMOKING_1:
			{
//				pClientDE->SetObjectClientFlags(m_hObj, CF_NOTIFYREMOVE);

				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.fDuration		= 2.0f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 1500.0f;
				ops.fPosRadius		= 5.0f;
				ops.fGravity		= 150.0f;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.nNumParticles	= 5;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 192.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 0.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.nFXFlags		= OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_SMOKING_2:
			{
//				pClientDE->SetObjectClientFlags(m_hObj, CF_NOTIFYREMOVE);

				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.fDuration		= 2.0f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 2500.0f;
				ops.fPosRadius		= 12.5f;
				ops.fGravity		= 125.0f;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.nNumParticles	= 3;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 192.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 0.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.nFXFlags		= OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_SMOKING_3:
			{
//				pClientDE->SetObjectClientFlags(m_hObj, CF_NOTIFYREMOVE);

				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.fDuration		= 2.0f;
				ops.fAddDelay		= 0.1f;
				ops.fRadius			= 5000.0f;
				ops.fPosRadius		= 25.0f;
				ops.fGravity		= 100.0f;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.nNumParticles	= 2;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 192.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 0.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 1.5f;
				ops.nFXFlags		= OBJPSFX_STREAMING;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_FLAMING_1:
			{
				pClientDE->SetObjectClientFlags(m_hObj, CF_NOTIFYREMOVE);

				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.fDuration		= 0.0f;
				ops.fAddDelay		= 0.05f;
				ops.fRadius			= 1500.0f;
				ops.fPosRadius		= 5.0f;
				ops.fGravity		= 300.0f;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.nNumParticles	= 7;
				ops.fDensity		= 7.5f;
				ops.fAlpha			= 0.75f;
				VEC_SET(ops.vMinColor, 192.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 0.0f;
				ops.fMaxVelocity	= 25.0f;
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_MOVINGSOURCE;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Firepart64.dtx");
				break;
			}

			case	OBJFX_FLAMING_2:
			{
				pClientDE->SetObjectClientFlags(m_hObj, CF_NOTIFYREMOVE);

				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.fDuration		= 0.0f;
				ops.fAddDelay		= 0.05f;
				ops.fRadius			= 2500.0f;
				ops.fPosRadius		= 12.5f;
				ops.fGravity		= 275.0f;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.nNumParticles	= 5;
				ops.fDensity		= 7.5f;
				ops.fAlpha			= 0.75f;
				VEC_SET(ops.vMinColor, 192.0f, 0.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinVelocity	= 0.0f;

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