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📄 objectfx.cpp

📁 Blood 2全套源码
💻 CPP
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			DFLOAT		mag;
			DDWORD		count, num = 1;

			VEC_SET(up, 0.0f, 1.0f, 0.0f);
			VEC_SET(offset, 0.0f, 0.0f, 0.0f);

			m_pClientDE->GetObjectPos(m_hObj, &dif);
			VEC_SUB(dif, dif, m_vPos);
			mag = VEC_MAG(dif) * 2.0f;
			num = (DDWORD)(mag / (m_fDensity * m_fRadius / 1000.0f));
			if(num < 1) num = 1;

			m_pClientDE->AlignRotation(&tempRot, &dif, &up);
			m_pClientDE->GetRotationVectors(&tempRot, &vU, &vR, &dif);
			VEC_MULSCALAR(dif, dif, mag / (DFLOAT)num);

			for(count = 0; count < num; count++)
			{
				for(i = 0; i < m_nNumParticles; i++)
				{
					m_pClientDE->GetRotationVectors(&tempRot, &vU, &vR, &vF);
					m_pClientDE->RotateAroundAxis(&tempRot, &vF, GetRandom(-MATH_PI, MATH_PI));

					VEC_NORM(vR);
					VEC_COPY(start, vR);
					VEC_COPY(vel, vR);
					VEC_MULSCALAR(vel, vel, GetRandom(m_fMinVelocity, m_fMaxVelocity));

					if(m_nEmitType == OBJPSFX_EMITFILLEDCYLINDER)
						{ VEC_MULSCALAR(start, start, GetRandom(0.0f, m_fPosRadius)); }
					else
						{ VEC_MULSCALAR(start, start, m_fPosRadius); }

					if(m_nFXFlags & OBJPSFX_MOVINGSOURCE)
					{
						VEC_SUB(color, m_vPos, m_vOrigin);
						VEC_ADD(start, start, color);
					}

					VEC_ADD(start, start, offset);

					GetRandomColor(color);
					life = GetRandom(m_fMinLifetime, m_fMaxLifetime);

					m_pClientDE->AddParticle(m_hObject, &start, &vel, &color, life);
				}

				VEC_ADD(offset, offset, dif);
			}
			break;
		}

		case	OBJPSFX_EMITCOMETTAIL:
		{
			DVector		dif, offset;
			DFLOAT		mag;
			DDWORD		count, num = 1;

			VEC_SET(offset, 0.0f, 0.0f, 0.0f);

			if(m_nFXFlags & OBJPSFX_MOVINGSTREAM)
			{
				VEC_SUB(dif, m_vLastPos, m_vPos);
				mag = VEC_MAG(dif);
				num = (DDWORD)(mag / (m_fDensity * m_fRadius / 1000.0f));
				VEC_DIVSCALAR(dif, dif, (DFLOAT)num);
			}

			for(count = 0; count < num; count++)
			{
				for(i = 0; i < m_nNumParticles; i++)
				{
					m_pClientDE->GetRotationVectors(&rRot, &vU, &vR, &vF);

					m_pClientDE->RotateAroundAxis(&rRot, &vF, GetRandom(-MATH_PI, MATH_PI));
					m_pClientDE->RotateAroundAxis(&rRot, &vR, GetRandom(-MATH_PI, MATH_PI));

					VEC_NORM(vR);
					VEC_COPY(start, vR);
					VEC_COPY(vel, vR);
					VEC_MULSCALAR(vel, vel, GetRandom(m_fMinVelocity, m_fMaxVelocity));

					mag = GetRandom(0.0f, m_fPosRadius);
					VEC_MULSCALAR(start, start, mag);

					if(m_nFXFlags & OBJPSFX_MOVINGSOURCE)
					{
						VEC_SUB(color, m_vPos, m_vOrigin);
						VEC_ADD(start, start, color);
					}

					if(m_nFXFlags & OBJPSFX_MOVINGSTREAM)
					{
						VEC_ADD(start, start, offset);
					}

					GetRandomColor(color);
					life = m_fMaxLifetime - ((m_fMaxLifetime - m_fMinLifetime) * (mag / m_fPosRadius));

					m_pClientDE->AddParticle(m_hObject, &start, &vel, &color, life);
				}

				VEC_ADD(offset, offset, dif);
			}
			break;
		}

		case	OBJPSFX_EMITPOWERRING:
		{
			DVector		dif, offset;
			DFLOAT		mag;
			DDWORD		count, num = 1;
			DFLOAT		rotate = (MATH_PI * 2.0f) / (float)m_nNumParticles;

			VEC_SET(offset, 0.0f, 0.0f, 0.0f);

			if(m_nFXFlags & OBJPSFX_MOVINGSTREAM)
			{
				VEC_SUB(dif, m_vLastPos, m_vPos);
				mag = VEC_MAG(dif);
				num = (DDWORD)(mag / (m_fDensity * m_fRadius / 1000.0f));
				VEC_DIVSCALAR(dif, dif, (DFLOAT)num);
			}

			if(m_nFXFlags & OBJPSFX_ALIGNROTATION)
			{
				DVector	forward;
				VEC_SET(forward, 0.0f, 0.0f, 1.0f);
				m_pClientDE->GetRotationVectors(&rRot, &vU, &vR, &vF);
				m_pClientDE->AlignRotation(&rRot, &forward, &vU);
//				ROT_INIT(rRot);
			}

			for(count = 0; count < num; count++)
			{
				for(i = 0; i < m_nNumParticles; i++)
				{
					m_pClientDE->GetRotationVectors(&rRot, &vU, &vR, &vF);
					m_pClientDE->RotateAroundAxis(&rRot, &vF, rotate);

					VEC_NORM(vR);
					VEC_MULSCALAR(start, vR, m_fPosRadius);
					VEC_MULSCALAR(vel, vF, m_fMaxVelocity);
					VEC_MULSCALAR(vR, vR, m_fMinVelocity);
					VEC_ADD(vel, vel, vR);

					if(m_nFXFlags & OBJPSFX_MOVINGSOURCE)
					{
						VEC_SUB(color, m_vPos, m_vOrigin);
						VEC_ADD(start, start, color);
					}

					if(m_nFXFlags & OBJPSFX_MOVINGSTREAM)
					{
						VEC_ADD(start, start, offset);
					}

					GetRandomColor(color);
					life = GetRandom(m_fMinLifetime, m_fMaxLifetime);

					m_pClientDE->AddParticle(m_hObject, &start, &vel, &color, life);
				}

				VEC_ADD(offset, offset, dif);
			}
			break;
		}

		default:
		{
			for(i = 0; i < m_nNumParticles; i++)
			{
				m_pClientDE->GetRotationVectors(&rRot, &vU, &vR, &vF);
				m_pClientDE->RotateAroundAxis(&rRot, &vF, GetRandom(-MATH_PI, MATH_PI));

				VEC_NORM(vR);
				VEC_COPY(start, vR);
				VEC_COPY(vel, vR);
				VEC_MULSCALAR(vel, vel, GetRandom(m_fMinVelocity, m_fMaxVelocity));

				VEC_MULSCALAR(start, start, m_fPosRadius);

				if(m_nFXFlags & OBJPSFX_MOVINGSOURCE)
				{
					VEC_SUB(color, m_vPos, m_vOrigin);
					VEC_ADD(start, start, color);
				}

				GetRandomColor(color);
				life = GetRandom(m_fMinLifetime, m_fMaxLifetime);

				m_pClientDE->AddParticle(m_hObject, &start, &vel, &color, life);
			}
			break;
		}
	}

}

// ----------------------------------------------------------------------- //
//
//	ROUTINE:	CObjectParticleFX::GetRandomColor
//
//	PURPOSE:	Get a random color from Min to Max
//
// ----------------------------------------------------------------------- //

void CObjectParticleFX::GetRandomColor(DVector &vector)
{
	DFLOAT	ratio = GetRandom(0.0f, 1.0f);

	vector.x = m_vColor1.x + ((m_vColor2.x - m_vColor1.x) * ratio);
	vector.y = m_vColor1.y + ((m_vColor2.y - m_vColor1.y) * ratio);
	vector.z = m_vColor1.z + ((m_vColor2.z - m_vColor1.z) * ratio);
}

// ----------------------------------------------------------------------- //
//
//	ROUTINE:	CObjectGeneralFX::Init
//
//	PURPOSE:	Init the FX location and type
//
// ----------------------------------------------------------------------- //

DBOOL CObjectGeneralFX::Init(SFXCREATESTRUCT* psfxCreateStruct)
{
	if (!psfxCreateStruct)		return	DFALSE;
	CSpecialFX::Init(psfxCreateStruct);

	OBJECTFXCS* pOFXCS = (OBJECTFXCS*)psfxCreateStruct;

	m_hObj			= pOFXCS->hObj;
	VEC_COPY(m_vOffset, pOFXCS->vOffset);
	m_fScale		= pOFXCS->fScale;
	m_nScaleFlags	= pOFXCS->nScaleFlags;
	m_nFXType		= pOFXCS->nFXType;
	m_nFXFlags		= pOFXCS->nFXFlags;

	return DTRUE;
}

// ----------------------------------------------------------------------- //
//
//	ROUTINE:	CObjectGeneralFX::CreateObject
//
//	PURPOSE:	Create object associated the particle system.
//
// ----------------------------------------------------------------------- //

DBOOL CObjectGeneralFX::CreateObject(CClientDE *pClientDE)
{
	CBloodClientShell *pShell = (CBloodClientShell*)pClientDE->GetClientShell();
	if (!pClientDE || !pShell) return DFALSE;

	CSFXMgr* psfxMgr = pShell->GetSFXMgr();
	if (!psfxMgr) return DFALSE;

	OBJECTPARTICLEFXCS	ops;

	HCONSOLEVAR hVar = pClientDE->GetConsoleVar("ObjectParticles");
	DBYTE	detail = (DBYTE)pClientDE->GetVarValueFloat(hVar);

	pClientDE->SetObjectClientFlags(m_hObj, 0);

	if(detail >= 2)
	{
		switch(m_nFXType)
		{
  			case	OBJFX_SMOKETRAIL_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.01f;
				ops.fRadius			= 2000.0f;
				ops.fGravity		= 25.0f;
				ops.nEmitType		= OBJPSFX_EMITLOCATION;
				ops.nNumParticles	= 12;
				ops.fDensity		= 1.0f;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 96.0f, 96.0f, 96.0f);
				VEC_SET(ops.vMaxColor, 192.0f, 192.0f, 192.0f);
				ops.fMinVelocity	= 20.0f;
				ops.fMaxVelocity	= 50.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_ALL;

				ops.szParticle = pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_SMOKETRAIL_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.05f;
				ops.fRadius			= 1200.0f;
				ops.fPosRadius		= 12.5f;
				ops.fGravity		= 25.0f;
				ops.nEmitType		= OBJPSFX_EMITCOMETTAIL;
				ops.nNumParticles	= 8;
				ops.fDensity		= 3.5f;
				ops.fAlpha			= 0.25f;
				VEC_SET(ops.vMinColor, 96.0f, 96.0f, 96.0f);
				VEC_SET(ops.vMaxColor, 192.0f, 192.0f, 192.0f);
				ops.fMinLifetime	= 0.15f;
				ops.fMaxLifetime	= 0.35f;
				ops.nFXFlags		= OBJPSFX_ALL;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\smoke64_2.dtx");
				break;
			}

			case	OBJFX_FIRETRAIL_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 200.0f;
				ops.fPosRadius		= 6.0f;
				ops.nEmitType		= OBJPSFX_EMITCOMETTAIL;
				ops.nNumParticles	= 1;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 0.5f;
				VEC_SET(ops.vMinColor, 255.0f, 192.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_REMOVESTOPPED | OBJPSFX_RAMPDOWNSTOPPED | OBJPSFX_MOVINGSOURCE | OBJPSFX_MOVINGSTREAM;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Firepart64.dtx");
				break;
			}

			case	OBJFX_FIRETRAIL_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 250.0f;
				ops.fPosRadius		= 6.0f;
				ops.nEmitType		= OBJPSFX_EMITCOMETTAIL;
				ops.nNumParticles	= 1;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 0.5f;
				VEC_SET(ops.vMinColor, 0.0f, 0.0f, 255.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 255.0f);
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_REMOVESTOPPED | OBJPSFX_RAMPDOWNSTOPPED | OBJPSFX_MOVINGSOURCE | OBJPSFX_MOVINGSTREAM;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_FIRETRAIL_3:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.025f;
				ops.fRadius			= 250.0f;
				ops.fPosRadius		= 6.0f;
				ops.nEmitType		= OBJPSFX_EMITCOMETTAIL;
				ops.nNumParticles	= 1;
				ops.fDensity		= 10.0f;
				ops.fAlpha			= 0.5f;
				VEC_SET(ops.vMinColor, 196.0f, 196.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinLifetime	= 0.25f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_REMOVESTOPPED | OBJPSFX_RAMPDOWNSTOPPED | OBJPSFX_MOVINGSOURCE | OBJPSFX_MOVINGSTREAM;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_SPARKS_1:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fAddDelay		= 0.01f;
				ops.fRadius			= 350.0f;
				ops.fPosRadius		= 5.0f;
				ops.fGravity		= -250.0f;
				ops.nNumParticles	= 4;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.fDensity		= 2.5f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinVelocity	= 25.0f;
				ops.fMaxVelocity	= 50.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_REMOVESTOPPED | OBJPSFX_RAMPDOWNSTOPPED | OBJPSFX_MOVINGSOURCE;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_SPARKS_2:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fAddDelay		= 0.01f;
				ops.fRadius			= 500.0f;
				ops.fPosRadius		= 5.0f;
				ops.fGravity		= -250.0f;
				ops.nNumParticles	= 7;
				ops.nEmitType		= OBJPSFX_EMITFILLEDSPHERE;
				ops.fDensity		= 2.5f;
				ops.fAlpha			= 1.0f;
				VEC_SET(ops.vMinColor, 192.0f, 192.0f, 0.0f);
				VEC_SET(ops.vMaxColor, 255.0f, 255.0f, 0.0f);
				ops.fMinVelocity	= 35.0f;
				ops.fMaxVelocity	= 60.0f;
				ops.fMinLifetime	= 0.5f;
				ops.fMaxLifetime	= 0.75f;
				ops.nFXFlags		= OBJPSFX_REMOVESTOPPED | OBJPSFX_RAMPDOWNSTOPPED | OBJPSFX_MOVINGSOURCE;
				ops.szParticle		= pClientDE->CreateString("SpriteTextures\\Lensflare32_1.dtx");
				break;
			}

			case	OBJFX_SPARKS_3:
			{
				ops.hServerObj		= m_hObj;
				ops.hObj			= m_hObj;
				ops.fRampDownTime	= 0.25f;
				ops.nRampDownType	= OBJPSFX_RAMPALPHA;
				ops.fAddDelay		= 0.01f;

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