📄 triplaserfx.h
字号:
// ----------------------------------------------------------------------- //
//
// MODULE : TripLaserFX.h
//
// PURPOSE : TripLaser special fx class - Definition
//
// CREATED : 5/4/98
//
// ----------------------------------------------------------------------- //
#ifndef __TRIPLASER_FX_H__
#define __TRIPLASER_FX_H__
#include "BaseLineSystemFX.h"
class CTripLaserFX : public CBaseLineSystemFX
{
public :
CTripLaserFX() : CBaseLineSystemFX()
{
VEC_INIT(m_vColor);
m_fStartTime = -1.0f;
m_bTriggered = DTRUE;
}
virtual DBOOL Init(SFXCREATESTRUCT* psfxCreateStruct);
virtual DBOOL Update();
private :
DBOOL m_bTriggered; // Object is triggered on?
DVector m_vColor; // Color of line
DFLOAT m_fLength; // Length of the line to draw
DFLOAT m_fStartTime; // When did we start this crazy thing
DBOOL m_bFirstUpdate;
};
// Info. needed to create a TripLaserFX...
struct TRIPLASERCREATESTRUCT : public SFXCREATESTRUCT
{
TRIPLASERCREATESTRUCT::TRIPLASERCREATESTRUCT();
DVector vColor;
DFLOAT fLength;
DBOOL bTriggered;
};
inline TRIPLASERCREATESTRUCT::TRIPLASERCREATESTRUCT()
{
memset(this, 0, sizeof(TRIPLASERCREATESTRUCT));
}
#endif // __TRIPLASER_FX_H__
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -