📄 menucharacterselect.cpp
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// MenuCharacterSelect.cpp: implementation of the CMenuCharacterSelect class.
//
//////////////////////////////////////////////////////////////////////
#include "MenuBase.h"
#include "MainMenus.h"
#include "SharedDefs.h"
#include "MenuCommands.h"
#include "MenuCharacterSelect.h"
#include "ClientRes.h"
//////////////////////////////////////////////////////////////////////
// Construction/Destruction
//////////////////////////////////////////////////////////////////////
CMenuCharacterSelect::CMenuCharacterSelect()
{
}
CMenuCharacterSelect::~CMenuCharacterSelect()
{
}
// Build the menu
void CMenuCharacterSelect::Build()
{
// Make sure to call the base class
CMenuBase::Build();
CreateTitle("interface\\mainmenus\\singleplayer.pcx", IDS_MENU_TITLE_SINGLEPLAYER, m_pMainMenus->GetTitlePos());
SetOptionPos(m_pMainMenus->GetOptionsPos());
SetItemSpacing(0);
AddLargeTextItemOption(IDS_MENU_CHARSELECT_CALEB, MENU_CMD_START_CALEB);
AddLargeTextItemOption(IDS_MENU_CHARSELECT_GABRIELLA, MENU_CMD_START_GABRIELLA);
AddLargeTextItemOption(IDS_MENU_CHARSELECT_ISHMAEL, MENU_CMD_START_ISHMAEL);
AddLargeTextItemOption(IDS_MENU_CHARSELECT_OPHELIA, MENU_CMD_START_OPHELIA);
}
// Switches to the difficulty menu
void CMenuCharacterSelect::SwitchToDifficultyMenu(int nCharacter)
{
// Change the menu
m_pMainMenus->SetCurrentMenu(MENU_ID_DIFFICULTY);
// Tell the difficulty menu about the type of game we are starting
m_pMainMenus->GetDifficultyMenu()->SetStoryMode(DFALSE);
m_pMainMenus->GetDifficultyMenu()->SetCharacter(nCharacter);
// Set the parent menu
m_pMainMenus->GetDifficultyMenu()->SetParentMenu(this);
}
DDWORD CMenuCharacterSelect::OnCommand(DDWORD dwCommand, DDWORD dwParam1, DDWORD dwParam2)
{
switch (dwCommand)
{
case MENU_CMD_START_CALEB:
{
SwitchToDifficultyMenu(CHARACTER_CALEB);
break;
}
case MENU_CMD_START_GABRIELLA:
{
SwitchToDifficultyMenu(CHARACTER_GABREILLA);
break;
}
case MENU_CMD_START_ISHMAEL:
{
SwitchToDifficultyMenu(CHARACTER_ISHMAEL);
break;
}
case MENU_CMD_START_OPHELIA:
{
SwitchToDifficultyMenu(CHARACTER_OPHELIA);
break;
}
}
return 0;
}
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