📄 menusingleplayer.h
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// MenuSinglePlayer.h: interface for the CMenuSinglePlayer class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MENUSINGLEPLAYER_H__D7668B33_57D4_11D2_BDA0_0060971BDC6D__INCLUDED_)
#define AFX_MENUSINGLEPLAYER_H__D7668B33_57D4_11D2_BDA0_0060971BDC6D__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
#include "MenuBase.h"
class CMenuSinglePlayer : public CMenuBase
{
public:
CMenuSinglePlayer();
virtual ~CMenuSinglePlayer();
// Build the menu
void Build();
// Enable/Disable the save option
void EnableSave(DBOOL bEnable);
protected:
DDWORD OnCommand(DDWORD dwCommand, DDWORD dwParam1, DDWORD dwParam2);
protected:
CLTGUICtrl *m_pSaveCtrl;
};
#endif // !defined(AFX_MENUSINGLEPLAYER_H__D7668B33_57D4_11D2_BDA0_0060971BDC6D__INCLUDED_)
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