📄 bloodsplatfx.h
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// ----------------------------------------------------------------------- //
//
// MODULE : BloodSplatSFX.h
//
// PURPOSE : Blood splat special fx class - Definition
//
// CREATED : 7/29/98
//
// ----------------------------------------------------------------------- //
#ifndef __BLOODSPLATSFX_H__
#define __BLOODSPLATSFX_H__
#include "SpecialFX.h"
#include "dlink.h"
struct BSCREATESTRUCT : public SFXCREATESTRUCT
{
BSCREATESTRUCT::BSCREATESTRUCT();
DVector m_Pos;
DRotation m_Rotation;
DFLOAT m_fScale;
DFLOAT m_fGrowScale;
HSTRING m_hstrSprite;
};
inline BSCREATESTRUCT::BSCREATESTRUCT()
{
memset(this, 0, sizeof(BSCREATESTRUCT));
}
//extern DList g_BloodSplatList;
class CBloodSplatFX : public CSpecialFX
{
public :
CBloodSplatFX() : CSpecialFX()
{
VEC_INIT( m_vPos );
ROT_INIT( m_Rotation );
m_hstrSprite = DNULL;
VEC_INIT(m_vScale);
m_fGrowScale = 0.0f;
if( m_BloodSplatList.m_nElements == 0 )
dl_InitList( &m_BloodSplatList );
dl_AddTail( &m_BloodSplatList, &m_BloodSplatLink, this );
}
~CBloodSplatFX()
{
if( m_hstrSprite && m_pClientDE )
m_pClientDE->FreeString( m_hstrSprite );
dl_RemoveAt( &m_BloodSplatList, &m_BloodSplatLink );
}
virtual DBOOL Init(SFXCREATESTRUCT* psfxCreateStruct);
DBOOL Term();
virtual DBOOL Update();
virtual DBOOL CreateObject(CClientDE* pClientDE);
HOBJECT GetHandle() {return m_hObject;}
private :
DVector m_vPos;
DRotation m_Rotation;
DVector m_vForward;
HSTRING m_hstrSprite;
DFLOAT m_fGrowScale;
DVector m_vScale;
DBOOL m_bShrink;
DFLOAT m_fGrowTime;
static DList m_BloodSplatList;
DLink m_BloodSplatLink;
};
#endif // __BLOODSPLATSFX_H__
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