📄 common_de.h
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#ifndef __COMMON_DE_H__
#define __COMMON_DE_H__
#include "basedefs_de.h"
class LMessage;
class CommonLT
{
public:
virtual ~CommonLT() {}
// Helpers.
public:
// Initialize the ConParse and call. Fills in m_Args and m_nArgs with each set of tokens.
// Returns DE_FINISHED when done. Sample loop:
// parse.Init(pStr);
// while(pEngine->Parse2(&parse) == LT_OK)
// {
// .. process args ..
// }
virtual DRESULT Parse(ConParse *pParse)=0;
// Tells you what type of object this is.
virtual DRESULT GetObjectType(HOBJECT hObj, DDWORD *type)=0;
// Gets a model animation's user dimensions (what they set for dimensions in ModelEdit).
virtual DRESULT GetModelAnimUserDims(HOBJECT hObject, DVector *pDims, HMODELANIM hAnim)=0;
// Get the vectors from a rotation.
virtual DRESULT GetRotationVectors(DRotation &rot, DVector &up, DVector &right, DVector &forward)=0;
// Setup the rotation based on euler angles
// pitch = rotation around X
// yaw = rotation around Y
// roll = rotation around Z
virtual DRESULT SetupEuler(DRotation &rot, float pitch, float yaw, float roll)=0;
// Start a message. Send it with a SendTo function and free it by calling LMessage::Release.
virtual DRESULT CreateMessage(LMessage* &pMsg)=0;
// Geometry stuff.
public:
// Returns DE_NOTINWORLD if no world is loaded, or DE_INSIDE if the point
// is in the world or DE_OUTSIDE if the point is not in the world.
virtual DRESULT GetPointStatus(DVector *pPoint)=0;
// Get the shade (RGB, 0-255) at the point you specify.
// Returns DE_NOTINWORLD if the point is outside the world.
virtual DRESULT GetPointShade(DVector *pPoint, DVector *pColor)=0;
// Get the texture flags from a poly. Returns DE_OK
// or DE_ERROR if no world is loaded or hPoly is invalid.
virtual DRESULT GetPolyTextureFlags(HPOLY hPoly, DDWORD *pFlags)=0;
};
#endif
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