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📄 engineobjects.c

📁 Blood 2全套源码
💻 C
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#include "serverobj_de.h"
#include "engineobjects_de.h"


void bc_AddAggregate(LPBASECLASS pObject, LPAGGREGATE pAggregate)
{
	pAggregate->m_pNextAggregate = pObject->m_pFirstAggregate;
	pObject->m_pFirstAggregate = pAggregate;
}


DDWORD bc_EngineMessageFn(LPBASECLASS pObject, DDWORD messageID, void *pData, float fData)
{
	LPAGGREGATE pAggregate;
	ObjectCreateStruct *pStruct;
	GenericProp genProp;

	// Handle ReadProp.
	switch(messageID)
	{
		case MID_PRECREATE:
		{
			// Get the props.
			if( fData == 1.0f || fData == 2.0f )
			{
				pStruct = (ObjectCreateStruct*)pData;

				if( g_pServerDE->GetPropGeneric( "Name", &genProp ) == DE_OK )
				{
					SAFE_STRCPY(pStruct->m_Name, genProp.m_String);
					pStruct->m_Name[MAX_CS_FILENAME_LEN] = '\0';
				}
				if( g_pServerDE->GetPropGeneric( "Pos", &genProp ) == DE_OK )
				{
					VEC_COPY( pStruct->m_Pos, genProp.m_Vec );
				}
				if( g_pServerDE->GetPropGeneric( "Rotation", &genProp ) == DE_OK )
				{
					ROT_COPY( pStruct->m_Rotation, genProp.m_Rotation );
				}
				if( g_pServerDE->GetPropGeneric( "Flags", &genProp ) == DE_OK )
				{
					pStruct->m_Flags = genProp.m_Long;
				}
				if( g_pServerDE->GetPropGeneric( "Visible", &genProp ) == DE_OK )
				{
					if( genProp.m_Bool )
						pStruct->m_Flags |= FLAG_VISIBLE;
					else
						pStruct->m_Flags &= ~FLAG_VISIBLE;
				}
				if( g_pServerDE->GetPropGeneric( "Shadow", &genProp ) == DE_OK )
				{
					if( genProp.m_Bool )
						pStruct->m_Flags |= FLAG_SHADOW;
					else
						pStruct->m_Flags &= ~FLAG_SHADOW;
				}
				if( g_pServerDE->GetPropGeneric( "RotateableSprite", &genProp ) == DE_OK )
				{
					if( genProp.m_Bool )
						pStruct->m_Flags |= FLAG_ROTATEABLESPRITE;
					else
						pStruct->m_Flags &= ~FLAG_ROTATEABLESPRITE;
				}
				if( g_pServerDE->GetPropGeneric( "Chromakey", &genProp ) == DE_OK )
				{
					if( genProp.m_Bool )
						pStruct->m_Flags |= FLAG_SPRITECHROMAKEY;
					else
						pStruct->m_Flags &= ~FLAG_SPRITECHROMAKEY;
				}
				if( g_pServerDE->GetPropGeneric( "Solid", &genProp ) == DE_OK )
				{
					if( genProp.m_Bool )
						pStruct->m_Flags |= FLAG_SOLID;
					else
						pStruct->m_Flags &= ~FLAG_SOLID;
				}
				if( g_pServerDE->GetPropGeneric( "Gravity", &genProp ) == DE_OK )
				{
					if( genProp.m_Bool )
						pStruct->m_Flags |= FLAG_GRAVITY;
					else
						pStruct->m_Flags &= ~FLAG_GRAVITY;
				}
				if( g_pServerDE->GetPropGeneric( "TouchNotify", &genProp ) == DE_OK )
				{
					if( genProp.m_Bool )
						pStruct->m_Flags |= FLAG_TOUCH_NOTIFY;
					else
						pStruct->m_Flags &= ~FLAG_TOUCH_NOTIFY;
				}
				if( g_pServerDE->GetPropGeneric( "Rayhit", &genProp ) == DE_OK )
				{
					if( genProp.m_Bool )
						pStruct->m_Flags |= FLAG_RAYHIT;
					else
						pStruct->m_Flags &= ~FLAG_RAYHIT;
				}
				if( g_pServerDE->GetPropGeneric( "Filename", &genProp ) == DE_OK )
				{
					SAFE_STRCPY(pStruct->m_Filename, genProp.m_String);
					pStruct->m_Filename[MAX_CS_FILENAME_LEN] = '\0';
				}
				if( g_pServerDE->GetPropGeneric( "Skin", &genProp ) == DE_OK )
				{
					SAFE_STRCPY(pStruct->m_SkinName, genProp.m_String);
					pStruct->m_SkinName[MAX_CS_FILENAME_LEN] = '\0';
				}
				break;
			}
		}
	}

	// Call the aggregates.
	pAggregate = pObject->m_pFirstAggregate;
	while(pAggregate)
	{
		pAggregate->m_EngineMessageFn(pObject, pAggregate, messageID, pData, fData);
		pAggregate = pAggregate->m_pNextAggregate;
	}

	// Default return is 1.
	return 1;
}

DDWORD bc_ObjectMessageFn(LPBASECLASS pObject, HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead)
{
	LPAGGREGATE pAggregate;

	// Call the aggregates.
	pAggregate = pObject->m_pFirstAggregate;
	while(pAggregate)
	{
		pAggregate->m_ObjectMessageFn(pObject, pAggregate, hSender, messageID, hRead);
		pAggregate = pAggregate->m_pNextAggregate;
	}

	return 1;
}


#ifdef COMPILE_WITH_C
	BEGIN_CLASS(BaseClass)
		ADD_STRINGPROP(Name, "noname")
		ADD_VECTORPROP(Pos)
		ADD_ROTATIONPROP(Rotation)
	END_CLASS_DEFAULT_NOPARENT(BaseClass, bc_EngineMessageFn, bc_ObjectMessageFn)
#endif



// The model class..
typedef struct
{
	BaseClass m_BaseClass;
} Model;

static DDWORD mdl_MessageFn(LPBASECLASS pObject, DDWORD messageID, void *pData, float lData)
{
	if(messageID == MID_PRECREATE)
	{
		((ObjectCreateStruct*)pData)->m_ObjectType = OT_MODEL;
	}

	// Pass the message down to the base class.
	return bc_EngineMessageFn(pObject, messageID, pData, lData);
}

BEGIN_CLASS(Model)
	ADD_STRINGPROP(Filename, "")
	ADD_STRINGPROP(Skin, "")
	ADD_LONGINTPROP(Flags, FLAG_VISIBLE)
END_CLASS_DEFAULT_FLAGS(Model, BaseClass, mdl_MessageFn, bc_ObjectMessageFn, CF_ALWAYSLOAD)



// The WorldModel class.
typedef struct
{
	BaseClass m_BaseClass;
} WorldModel;

static DDWORD wmdl_MessageFn(LPBASECLASS pObject, DDWORD messageID, void *pData, float lData)
{
	ObjectCreateStruct *pStruct;

	if(messageID == MID_PRECREATE)
	{
		pStruct = (ObjectCreateStruct*)pData;
		
		pStruct->m_ObjectType = OT_WORLDMODEL;

		if( lData == 1.0f )
		{
			g_pServerDE->GetPropString("Name", pStruct->m_Filename, MAX_CS_FILENAME_LEN);
		}
	}

	// Pass the message down to the base class.
	return bc_EngineMessageFn(pObject, messageID, pData, lData);
}

BEGIN_CLASS(WorldModel)
	ADD_LONGINTPROP(Flags, FLAG_VISIBLE)
END_CLASS_DEFAULT_FLAGS(WorldModel, BaseClass, wmdl_MessageFn, bc_ObjectMessageFn, CF_ALWAYSLOAD)



// The Container class.
typedef struct
{
	BaseClass m_BaseClass;
	DDWORD m_ContainerCode;
} Container;


static DDWORD cntr_MessageFn(LPBASECLASS pObject, DDWORD messageID, void *pData, float lData)
{
	ObjectCreateStruct *pStruct;
	long code;

	if(messageID == MID_PRECREATE)
	{
		pStruct = (ObjectCreateStruct*)pData;
		pStruct->m_ObjectType = OT_CONTAINER;

		if( lData == 1.0f )
		{
			code = 0;
			g_pServerDE->GetPropLongInt("ContainerCode", &code);
			pStruct->m_ContainerCode = (D_WORD)code;
			g_pServerDE->GetPropString("Name", pStruct->m_Filename, MAX_CS_FILENAME_LEN);
		}
	}

	// Pass the message down to the base class.
	return bc_EngineMessageFn(pObject, messageID, pData, lData);
}

BEGIN_CLASS(Container)
	ADD_LONGINTPROP(Flags, FLAG_VISIBLE)
	ADD_LONGINTPROP(ContainerCode, 0)
END_CLASS_DEFAULT_FLAGS(Container, BaseClass, cntr_MessageFn, bc_ObjectMessageFn, CF_ALWAYSLOAD)


// The sprite class.
typedef struct
{
	BaseClass	m_BaseClass;
	DBYTE		m_Color[4]; // RGBA
} Sprite;

static DDWORD spr_MessageFn(LPBASECLASS pObject, DDWORD messageID, void *pData, float lData)
{
	ObjectCreateStruct *pStruct;
	Sprite *pSprite;
	GenericProp prop;

	pSprite = (Sprite*)pObject;
	switch(messageID)
	{
		case MID_PRECREATE:
		{
			pStruct = (ObjectCreateStruct*)pData;
			pStruct->m_ObjectType = OT_SPRITE;
			
			g_pServerDE->GetPropGeneric("Color", &prop);
			pSprite->m_Color[0] = (DBYTE)prop.m_Color.x;
			pSprite->m_Color[1] = (DBYTE)prop.m_Color.y;
			pSprite->m_Color[2] = (DBYTE)prop.m_Color.z;

			g_pServerDE->GetPropGeneric("Scale", &prop);
			VEC_COPY(pStruct->m_Scale, prop.m_Vec);

			g_pServerDE->GetPropGeneric("Alpha", &prop);
			pSprite->m_Color[3] = (DBYTE)(prop.m_Float * 255.0f);
		}
		break;

		case MID_INITIALUPDATE:
		{
			g_pServerDE->SetObjectColor(pObject->m_hObject, 
				pSprite->m_Color[0]/255.0f, pSprite->m_Color[1]/255.0f, 
				pSprite->m_Color[1]/255.0f, pSprite->m_Color[3]/255.0f);
		}
		break;
	}

	// Pass the message down to the base class.
	return bc_EngineMessageFn(pObject, messageID, pData, lData);
}

BEGIN_CLASS(Sprite)
	ADD_STRINGPROP(Filename, "")
	ADD_LONGINTPROP(Flags, FLAG_VISIBLE)
	ADD_VECTORPROP_VAL(Scale, 1, 1, 1)
	ADD_COLORPROP(Color, 255, 255, 255)
	ADD_REALPROP(Alpha, 1)
END_CLASS_DEFAULT_FLAGS(Sprite, BaseClass, spr_MessageFn, bc_ObjectMessageFn, CF_ALWAYSLOAD)


// sound class.
typedef struct
{
	BaseClass m_BaseClass;
	char m_Filename[101];
	float m_fOuterRadius;
	float m_fInnerRadius;
	DBYTE m_nVolume;
	DBOOL m_bAmbient;
	DBOOL m_bFileStream;
	unsigned char m_nPriority;
} Sound;

static DDWORD as_MessageFn(LPBASECLASS pObject, DDWORD messageID, void *pData, float lData)
{
	ObjectCreateStruct *pStruct;
	Sound *pSound;
	GenericProp genProp;

	if(messageID == MID_PRECREATE)
	{
		pStruct = (ObjectCreateStruct*)pData;
		pSound = (Sound*)pObject;

		pStruct->m_ObjectType = OT_NORMAL;
		
		if( lData == 0.0f )
		{
			pSound->m_fOuterRadius = 100.0f;
			pSound->m_fInnerRadius = 10.0f;
			
			pSound->m_nVolume = 100;
			
			pSound->m_nPriority = 0;
			pSound->m_bAmbient = DTRUE;
			pSound->m_bFileStream = DFALSE;
		}
		else
		{
			if( g_pServerDE->GetPropGeneric( "Filename", &genProp ) == DE_OK )
			{
				SAFE_STRCPY(pSound->m_Filename, genProp.m_String);
			}
			else
				pSound->m_Filename[0] = '\0';

			if( g_pServerDE->GetPropGeneric("OuterRadius", &genProp ) == DE_OK )
				pSound->m_fOuterRadius = genProp.m_Float;
			else
				pSound->m_fOuterRadius = 100.0f;

			if( g_pServerDE->GetPropGeneric("InnerRadius", &genProp ) == DE_OK )
				pSound->m_fInnerRadius = genProp.m_Float;
			else
				pSound->m_fInnerRadius = 10.0f;
			
			if( g_pServerDE->GetPropGeneric("Volume", &genProp) == DE_OK )
				pSound->m_nVolume = (DBYTE)genProp.m_Long;
			else
				pSound->m_nVolume = 100;
			
			if( g_pServerDE->GetPropGeneric("Priority", &genProp) == DE_OK )
				pSound->m_nPriority = (unsigned char)genProp.m_Long;
			else
				pSound->m_nPriority = 0;
			
			if( g_pServerDE->GetPropGeneric("Ambient", &genProp) == DE_OK )
				pSound->m_bAmbient = genProp.m_Bool;
			else
				pSound->m_bAmbient = DTRUE;

			if( g_pServerDE->GetPropGeneric("FileStream", &genProp) == DE_OK )
				pSound->m_bFileStream = genProp.m_Bool;
			else
				pSound->m_bFileStream = DTRUE;
		}
	}
	else if(messageID == MID_INITIALUPDATE)
	{
		PlaySoundInfo playSoundInfo;
		
		PLAYSOUNDINFO_INIT( playSoundInfo );
		playSoundInfo.m_dwFlags = PLAYSOUND_LOOP;
		SAFE_STRCPY(playSoundInfo.m_szSoundName, (( Sound * )pObject )->m_Filename);
		playSoundInfo.m_nPriority = (( Sound * )pObject )->m_nPriority;
		playSoundInfo.m_fOuterRadius = (( Sound * )pObject )->m_fOuterRadius;
		playSoundInfo.m_fInnerRadius = (( Sound * )pObject )->m_fInnerRadius;
		if( (( Sound * )pObject )->m_nVolume < 100 )
		{
			playSoundInfo.m_nVolume = (( Sound * )pObject )->m_nVolume;
			playSoundInfo.m_dwFlags |= PLAYSOUND_CTRL_VOL;
		}
		g_pServerDE->GetObjectPos( pObject->m_hObject, &playSoundInfo.m_vPosition );
		if( (( Sound * )pObject )->m_bAmbient )
		{
			playSoundInfo.m_dwFlags |= PLAYSOUND_AMBIENT;
		}
		else
		{
			playSoundInfo.m_dwFlags |= PLAYSOUND_3D;
		}

		if((( Sound * )pObject )->m_bFileStream )
		{
			playSoundInfo.m_dwFlags |= PLAYSOUND_FILESTREAM | PLAYSOUND_TIMESYNC;
		}

		g_pServerDE->PlaySound( &playSoundInfo );

		// sounds just remove themselves right away.  Since they don't do
		// anything right now, they just take up memory.
		g_pServerDE->RemoveObject(pObject->m_hObject);
	}

	// Pass the message down to the base class.
	return bc_EngineMessageFn(pObject, messageID, pData, lData);
}

BEGIN_CLASS(Sound)
	ADD_STRINGPROP(Filename, "")
	ADD_LONGINTPROP(Priority, 0.0f)
	ADD_REALPROP_FLAG(OuterRadius, 100.0f, PF_RADIUS)
	ADD_REALPROP_FLAG(InnerRadius, 10.0f, PF_RADIUS)
	ADD_LONGINTPROP(Volume, 100.0f)
	ADD_BOOLPROP(Ambient, 1)
	ADD_BOOLPROP(FileStream, 0)
END_CLASS_DEFAULT_FLAGS(Sound, BaseClass, as_MessageFn, bc_ObjectMessageFn, CF_ALWAYSLOAD)


// Start point class.

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