📄 aggregate_de.h
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// This header file defines the base aggregate structure. Every
// aggregate must have a link to its next one and a pointer
// to certain functions that an aggregate must supply.
// When implementing an aggregate, you MUST derive from this!
// (In C, just put it as the first member in your structure..)
#ifndef __AGGREGATE_DE__
#define __AGGREGATE_DE__
#include "basedefs_de.h"
typedef DDWORD (*AggregateEngineMessageFn)(LPBASECLASS pObject, LPAGGREGATE pAggregate,
DDWORD messageID, void *pData, float fData);
typedef DDWORD (*AggregateObjectMessageFn)(LPBASECLASS pObject, LPAGGREGATE pAggregate,
HOBJECT hSender, DDWORD messageID, HMESSAGEREAD hRead);
#ifdef COMPILE_WITH_C
typedef struct Aggregate_t
{
// This is so DirectEngine will skip over a C++ object's VTable.
void *cpp_4BytesForVTable;
struct Aggregate_t *m_pNextAggregate;
// Hook functions for the aggregate..
AggregateEngineMessageFn m_EngineMessageFn;
AggregateObjectMessageFn m_ObjectMessageFn;
} Aggregate;
#endif
#endif // __AGGREGATE_DE__
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