sendframeserversocket.cpp

来自「Screen Chatting source」· C++ 代码 · 共 56 行

CPP
56
字号
// SendFrameServerSocket.cpp : implementation file
//

#include "stdafx.h"
#include "ScreenChattingServer.h"
#include "SendFrameServerSocket.h"

#include "SendFrameClientSocket.h"
#include "ScreenChattingServerDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CSendFrameServerSocket

CSendFrameServerSocket::CSendFrameServerSocket()
{
	m_pScreenChattingServerDlg=NULL;
}

CSendFrameServerSocket::CSendFrameServerSocket(CScreenChattingServerDlg* pScreenChattingServerDlg)
{
	m_pScreenChattingServerDlg=pScreenChattingServerDlg;
}

CSendFrameServerSocket::~CSendFrameServerSocket()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CSendFrameServerSocket, CAsyncSocket)
	//{{AFX_MSG_MAP(CSendFrameServerSocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CSendFrameServerSocket member functions

void CSendFrameServerSocket::OnAccept(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	CSendFrameClientSocket *pSendFrameClientSocket=new CSendFrameClientSocket;

	Accept(*pSendFrameClientSocket);
	m_pScreenChattingServerDlg->AddClient(pSendFrameClientSocket);

	CAsyncSocket::OnAccept(nErrorCode);
}

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