📄 sendframeclientsocket.h
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#if !defined(AFX_SENDFRAMECLIENTSOCKET_H__48B686D3_38A7_4676_BDEE_9077C6F45C8B__INCLUDED_)
#define AFX_SENDFRAMECLIENTSOCKET_H__48B686D3_38A7_4676_BDEE_9077C6F45C8B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SendFrameClientSocket.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CSendFrameClientSocket command target
class CSendFrameClientSocket : public CSocket
{
// Attributes
public:
// Operations
public:
CSendFrameClientSocket();
virtual ~CSendFrameClientSocket();
// Overrides
public:
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSendFrameClientSocket)
//}}AFX_VIRTUAL
// Generated message map functions
//{{AFX_MSG(CSendFrameClientSocket)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
// Implementation
protected:
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SENDFRAMECLIENTSOCKET_H__48B686D3_38A7_4676_BDEE_9077C6F45C8B__INCLUDED_)
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