sendframesocket.h

来自「Screen Chatting source」· C头文件 代码 · 共 51 行

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51
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#if !defined(AFX_SENDFRAMESOCKET_H__C271CD22_B29B_4C36_9EF7_C86F12D3E379__INCLUDED_)
#define AFX_SENDFRAMESOCKET_H__C271CD22_B29B_4C36_9EF7_C86F12D3E379__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// SendFrameSocket.h : header file
//


class CScreenChattingClientDlg;
/////////////////////////////////////////////////////////////////////////////
// CSendFrameSocket command target

class CSendFrameSocket : public CSocket
{
// Attributes
public:

// Operations
public:
	CSendFrameSocket();
	CSendFrameSocket(CScreenChattingClientDlg *pScreenChattingClientDlg);
	virtual ~CSendFrameSocket();

// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CSendFrameSocket)
	public:
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CSendFrameSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
private:
	CScreenChattingClientDlg * m_pScreenChattingClientDlg;
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_SENDFRAMESOCKET_H__C271CD22_B29B_4C36_9EF7_C86F12D3E379__INCLUDED_)

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