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<head><title>Macromedia Authorware - Using QuickTime VR in Authorware: Introduction</title>

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      <p> <font face="Arial, Helvetica, sans-serif" size="+1"><b>Introduction 
        to QuickTime VR</b></font>
      <p>

<font face="Geneva, Arial, Helvetica, sans-serif" size="-1">QuickTime VR lets you incorporate virtual reality into your Authorware projects. Rotate objects, zoom in or out, look in any direction, and navigate from one scene to another&#151;all without requiring special hardware.</font><p>

<font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Use Authorware to display and control QuickTime VR movie files. QuickTime VR files are created by applications like Apple Computer's <a href="http://www.apple.com/quicktime/qtvr/authoringstudio/index.html" target="mm_window">QuickTime VR Authoring Studio</a>.</font><p>

<font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Because QuickTime VR support is provided in Authorware by the QuickTime Xtra, you can use many of the same controls that apply to standard QuickTime movies. The procedure for importing QuickTime VR movies into Authorware is identical to importing standard QuickTime Media files. See <a href="qt3_aw5.html">Using QuickTime Media in Authorware</a> for more information.</font><p>



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