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<head><title>Macromedia Authorware - Flash Asset Xtra Command Reference: obeyScoreRotation</title>
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<font face="Arial, Helvetica, sans-serif" size="+1"><b>obeyScoreRotation</b></font><br>
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<td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Syntax</b></font> </td>
<td valign="top"><code>SetIconProperty(@"</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">IconTitle</font><code>",
#obeyScoreRotation, </code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">boolean</font><code>)</code>
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<td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Type</b></font> </td>
<td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Icon
property</font><br>
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<td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Description</b> </font></td>
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<p><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This property
determines if a Flash movie uses the rotation information from the Score,
or the older rotation property of Flash assets. This property is automatically
set to FALSE for all movies created in Authorware prior to version 5.1
in order to preserve old functionality. New assets created in version
5.1 or later will have this property automatically set to TRUE. If set
to TRUE, the rotation property of the Authorware Flash Asset is ignored
and the Score rotation settings within the Flash movie are obeyed instead.</font></p>
<p><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">You can get
and set the </font><code>obeyScoreRotation</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">
property. The default setting is </font><code>TRUE</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">.</font><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><br>
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<td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Example</b> </font></td>
<td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This
routine rotates a Flash movie sprite 360 degrees in 10-degree increments.</font>
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<pre>
SetIconProperty(@"Flash Icon", #obeyScoreRotation, FALSE)
repeat with i := 1 to 36
SetIconProperty(@"Flash Icon", #rotation, i * 10)
end repeat</pre>
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<td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Related Functions</b></font> </td>
<td valign="top"><code><a href="awflash244.html">rotation</a></code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">
property</font><font face="Geneva, Arial, Helvetica, sans-serif" size="2">.</font>
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