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      <pre>
CallSprite(@"QT3", #VREnableHotSpot, 218, TRUE)

end if
</pre>
      <p> <br>
        <font face="Arial, Helvetica, sans-serif"><b>VRMotionQuality</b></font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Syntax</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"></font><code>GetSpriteProperty(IconID@"IconTitle", 
      #VRMotionQuality)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1"></font><code>SetSpriteProperty(IconID@"IconTitle", 
        #VRMotionQuality, </code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">value</font><code>)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Type</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Sprite 
      property</font><br>
      &nbsp; </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Description</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This 
      property is the codec quality used when the user clicks and drags the QTVR 
      sprite. This property's value can be </font><code>#minQuality</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      </font><code>#maxQuality</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      or </font><code>#normalQuality</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">. 
      </font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This property 
        can be tested and set.</font> 
      <p> <br>
        <font face="Arial, Helvetica, sans-serif"><b>VRNode</b></font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Syntax</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"></font><code>GetSpriteProperty(IconID@"IconTitle", 
      #VRNode)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1"></font><code>SetSpriteProperty(IconID@"IconTitle", 
        #VRNode, </code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">nodeID</font><code>)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Type</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Sprite 
      property</font><br>
      &nbsp; </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Description</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This 
      property is the current node ID displayed by the sprite.</font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Nodes and 
        their ID numbers are set by the application used to create or edit the 
        QuickTime VR movie.</font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This property 
        can be tested and set.</font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Example</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">The 
      following statements increment the QuickTime VR movie's current node:</font> 
      <p> 
      <pre>
<code>currentNode := GetSpriteProperty(@"QT3", #VRNode)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">
</font><code>SetSpriteProperty(@"QT3", #VRNode, currentNode+1)</code>
</pre>
      <font face="Geneva, Arial, Helvetica, sans-serif" size="2"> 
      <p> <br>
        <font face="Arial, Helvetica, sans-serif"><b>VRNodeType</b></font><br>
        &nbsp; 
      </font></td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Syntax</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">GetSpriteProperty(IconID@"IconTitle", 
      </font><code>#VRNodeType)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font><br>
      &nbsp; </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Type</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Sprite 
      property</font><br>
      &nbsp; </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Description</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This 
      property is the type of node that is currently in the Presentation window 
      for the specified sprite. Possible values are </font><code>#object</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      </font><code>#panorama</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      or </font><code>#unknown</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">. 
      (</font><code>#unknown</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"> 
      is the value for a sprite that isn't a QTVR sprite.)</font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This property 
        can be tested but not set.</font> 
      <p> <br>
        <font face="Arial, Helvetica, sans-serif"><b>VRNudge</b></font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Syntax</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"></font><code>CallSprite(IconID@"IconTitle", 
      #VRNudge, </code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">direction</font><code>) 
      </code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font><br>
      &nbsp; </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Type</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Xtra 
      function</font><br>
      &nbsp; </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Description</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This 
      command nudges the specified QTVR sprite in the direction specified by direction. 
      Possible values for directionare </font><code>#down</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      </font><code>#downLeft</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      </font><code>#downRight</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      </font><code>#left</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      </font><code>#right</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      </font><code>#up</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      </font><code>#upLeft</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">, 
      and </font><code>#upRight</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">. 
      </font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1">The VRNudge 
        function has no return value. </font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Example</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">The 
      following statements nudge the QuickTime VR movie to the left 100 times 
      to simulate a spinning view:</font> 
      <p> 
      <pre>
repeat with counter := 1 to 360
CallSprite(@"QT3", #VRNudge, #left)
end repeat
</pre>
      <p> <br>
        <font face="Arial, Helvetica, sans-serif"><b>VRPan</b></font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Syntax</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"></font><code>GetSpriteProperty(IconID@"IconTitle", 
      #VRPan)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1"></font><code>SetSpriteProperty(IconID@"IconTitle", 
        #VRPan, </code><font face="Geneva, Arial, Helvetica, sans-serif" size="2">degrees</font><code>)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Type</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">Sprite 
      property</font><br>
      &nbsp; </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Description</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This 
      property is the current pan of the QTVR movie. The value is in degrees.</font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1">This property 
        can be tested and set.</font><br>
        &nbsp; 
    </td>
  </tr>
  <tr> 
    <td valign="top" align="right"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1"><b>Example</b>&nbsp;</font></td>
    <td valign="top"><font face="Geneva, Arial, Helvetica, sans-serif" size="-1">The 
      following statements adjust the sprite's pan angle by one degree:</font> 
      <p> <font face="Geneva, Arial, Helvetica, sans-serif" size="-1"></font><code>currentPanAngle 
        := GetSpriteProperty(@"QT3", #VRPan)</code><font face="Geneva, Arial, Helvetica, sans-serif" size="2"></font> 
      <p> 
      <pre>
<code>SetSpriteProperty(@"QT3", #VRPan, currentPanAngle + 1)</code>
</pre>
      <font face="Geneva, Arial, Helvetica, sans-serif" size="2"> 
      <p> <br>
        <font face="Arial, Helvetica, sans-serif"><b>VRPtToHotSpotID</b></font><br>
        &nbsp; 
      </font></td>
  </tr>
  <tr> 

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