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📄 c15_3f.h

📁 C++Builder编程实例详解,用具体的例子阐明C++的一些基本操作,所有程序均在BC++上编译过.可靠,建议下载
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//---------------------------------------------------------------------------
#ifndef C15_3fH
#define C15_3fH
//---------------------------------------------------------------------------
#include <vcl\Classes.hpp>
#include <vcl\Controls.hpp>
#include <vcl\StdCtrls.hpp>
#include <vcl\Forms.hpp>
#include <vcl\Menus.hpp>
#include <vcl\ExtCtrls.hpp>
#include <vcl\ComCtrls.hpp>
//---------------------------------------------------------------------------
// 自定义
#define LeftTower 155
#define MiddleTower 310
#define RightTower 465
#define TowerTop 60
#define TowerBottom 180
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published:	// IDE-managed Components
	TMainMenu *MainMenu1;
	TMenuItem *Game;
	TMenuItem *Start3;
	TMenuItem *N3;
	TMenuItem *Exit;
	TPaintBox *PaintBox1;
	TImage *Image1;
	TImage *Image2;
	TImage *Image3;
	TImage *Image4;
	TImage *Image5;
	TImage *Image6;
	TMenuItem *Start4;
	TMenuItem *Start5;
	TMenuItem *Start6;
	TStatusBar *StatusBar1;
	void __fastcall FormCreate(TObject *Sender);
	void __fastcall Start3Click(TObject *Sender);
	void __fastcall ExitClick(TObject *Sender);
	void __fastcall Start4Click(TObject *Sender);
	void __fastcall Start5Click(TObject *Sender);
	void __fastcall Start6Click(TObject *Sender);

	void __fastcall PaintBox1Paint(TObject *Sender);
	void __fastcall ImageMouseDown(TObject *Sender, TMouseButton Button,
	TShiftState Shift, int X, int Y);
	void __fastcall ImageMouseMove(TObject *Sender, TShiftState Shift, int X,
	int Y);
	void __fastcall ImageMouseUp(TObject *Sender, TMouseButton Button,
	TShiftState Shift, int X, int Y);
	
private:	// User declarations
public:		// User declarations
	TImage *Image[6];
        short ImageAt[6];
        short MaxLevel[3];
        TImage *MinImage[3];
        short TotalLevel;
        bool GameOver;
        long CurrentX;
        long CurrentY;
        long OldTop;
        long OldLeft;
        bool Moving;
        void NewGame();
        bool CanDrag(int);
        void CanDrop(TImage*);
        TImage* MinTImage(int);
	__fastcall TForm1(TComponent* Owner);
};
//---------------------------------------------------------------------------
extern TForm1 *Form1;
//---------------------------------------------------------------------------
#endif

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