📄 simulator.cpp
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// Simulator.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Simulator.h"
#include <sys\timeb.h>
#include "TraceWnd.h"
#include "RegVars.h"
#include "SpinnerButton.h"
#include "register.h"
#include "RegData.h"
#include "RegDisplay.h"
#include "SimulatorDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CSimulatorApp
BEGIN_MESSAGE_MAP(CSimulatorApp, CWinApp)
//{{AFX_MSG_MAP(CSimulatorApp)
ON_COMMAND(ID_CONTEXT_HELP, OnContextHelp)
//}}AFX_MSG_MAP
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CSimulatorApp construction
CSimulatorApp::CSimulatorApp()
{
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CSimulatorApp object
CSimulatorApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CSimulatorApp initialization
BOOL CSimulatorApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CSimulatorDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
/****************************************************************************
* CSimulatorApp::OnContextHelp
* Result: void
*
* Effect:
* Switches to arrow-question cursor to support context help
****************************************************************************/
void CSimulatorApp::OnContextHelp()
{
CWinApp::OnContextHelp();
}
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