📄 splay.h
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#include <stdlib.h> #include "fatal.h" typedef int ElementType; #define Infinity 30000 #define NegInfinity (-30000)/* START: fig12_5.txt */ #ifndef _Splay_H #define _Splay_H struct SplayNode; typedef struct SplayNode *SplayTree; SplayTree MakeEmpty( SplayTree T ); SplayTree Find( ElementType X, SplayTree T ); SplayTree FindMin( SplayTree T ); SplayTree FindMax( SplayTree T ); SplayTree Initialize( void ); SplayTree Insert( ElementType X, SplayTree T ); SplayTree Remove( ElementType X, SplayTree T ); ElementType Retrieve( SplayTree T ); /* Gets root item */ #endif /* _Splay_H *//* END */
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