📄 id3v2.mak
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-@erase "$(INTDIR)\field.obj"
-@erase "$(INTDIR)\field_binary.obj"
-@erase "$(INTDIR)\field_integer.obj"
-@erase "$(INTDIR)\field_string_ascii.obj"
-@erase "$(INTDIR)\field_string_unicode.obj"
-@erase "$(INTDIR)\frame.obj"
-@erase "$(INTDIR)\frame_impl.obj"
-@erase "$(INTDIR)\frame_parse.obj"
-@erase "$(INTDIR)\frame_render.obj"
-@erase "$(INTDIR)\header.obj"
-@erase "$(INTDIR)\header_frame.obj"
-@erase "$(INTDIR)\header_tag.obj"
-@erase "$(INTDIR)\helpers.obj"
-@erase "$(INTDIR)\id3v2.obj"
-@erase "$(INTDIR)\id3v2.res"
-@erase "$(INTDIR)\io.obj"
-@erase "$(INTDIR)\io_decorators.obj"
-@erase "$(INTDIR)\io_helpers.obj"
-@erase "$(INTDIR)\misc_support.obj"
-@erase "$(INTDIR)\readers.obj"
-@erase "$(INTDIR)\spec.obj"
-@erase "$(INTDIR)\tag.obj"
-@erase "$(INTDIR)\tag_file.obj"
-@erase "$(INTDIR)\tag_find.obj"
-@erase "$(INTDIR)\tag_impl.obj"
-@erase "$(INTDIR)\tag_parse.obj"
-@erase "$(INTDIR)\tag_parse_lyrics3.obj"
-@erase "$(INTDIR)\tag_parse_musicmatch.obj"
-@erase "$(INTDIR)\tag_parse_v1.obj"
-@erase "$(INTDIR)\tag_render.obj"
-@erase "$(INTDIR)\utils.obj"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\writers.obj"
-@erase "$(OUTDIR)\id3v2.exp"
-@erase "$(OUTDIR)\id3v2.lib"
-@erase "$(OUTDIR)\id3v2.pdb"
-@erase ".\id3v2.ilk"
-@erase ".\id3v2.mdf"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\..\\" /I "..\..\..\include" /I "..\..\include" /I "..\..\..\..\io\include" /I "..\..\..\..\base\include" /I "..\..\..\..\base\win32\include" /I "..\..\..\..\config" /I "..\..\..\..\ui\include" /I "..\..\..\..\lmc\include" /D "_DEBUG" /D "_WINDOWS" /D "WIN32" /D "NOMINMAX" /Fp"$(INTDIR)\id3v2.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o "NUL" /win32 /win32
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\id3v2.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\id3v2.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=fabaselib.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib fabaselib.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x10600000" /subsystem:windows /dll /incremental:yes /pdb:"$(OUTDIR)\id3v2.pdb" /debug /machine:I386 /def:".\id3v2.def" /out:"id3v2.mdf" /implib:"$(OUTDIR)\id3v2.lib" /pdbtype:sept /libpath:"..\..\..\..\base\win32"
DEF_FILE= \
".\id3v2.def"
LINK32_OBJS= \
"$(INTDIR)\c_wrapper.obj" \
"$(INTDIR)\field.obj" \
"$(INTDIR)\field_binary.obj" \
"$(INTDIR)\field_integer.obj" \
"$(INTDIR)\field_string_ascii.obj" \
"$(INTDIR)\field_string_unicode.obj" \
"$(INTDIR)\frame.obj" \
"$(INTDIR)\frame_impl.obj" \
"$(INTDIR)\frame_parse.obj" \
"$(INTDIR)\frame_render.obj" \
"$(INTDIR)\header.obj" \
"$(INTDIR)\header_frame.obj" \
"$(INTDIR)\header_tag.obj" \
"$(INTDIR)\helpers.obj" \
"$(INTDIR)\id3v2.obj" \
"$(INTDIR)\io.obj" \
"$(INTDIR)\io_decorators.obj" \
"$(INTDIR)\io_helpers.obj" \
"$(INTDIR)\misc_support.obj" \
"$(INTDIR)\readers.obj" \
"$(INTDIR)\spec.obj" \
"$(INTDIR)\tag.obj" \
"$(INTDIR)\tag_file.obj" \
"$(INTDIR)\tag_find.obj" \
"$(INTDIR)\tag_impl.obj" \
"$(INTDIR)\tag_parse.obj" \
"$(INTDIR)\tag_parse_lyrics3.obj" \
"$(INTDIR)\tag_parse_musicmatch.obj" \
"$(INTDIR)\tag_parse_v1.obj" \
"$(INTDIR)\tag_render.obj" \
"$(INTDIR)\utils.obj" \
"$(INTDIR)\writers.obj" \
"$(INTDIR)\id3v2.res" \
"..\..\..\..\base\win32\fabaselib.lib"
".\id3v2.mdf" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
SOURCE="$(InputPath)"
DS_POSTBUILD_DEP=$(INTDIR)\postbld.dep
ALL : $(DS_POSTBUILD_DEP)
$(DS_POSTBUILD_DEP) : "fabaselib - Win32 NASM Debug" ".\id3v2.mdf"
IF NOT EXIST ..\..\..\..\base\win32\prj\plugins mkdir ..\..\..\..\base\win32\prj\plugins
copy id3v2.mdf ..\..\..\..\base\win32\prj\plugins
echo Helper for Post-build step > "$(DS_POSTBUILD_DEP)"
!ENDIF
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("id3v2.dep")
!INCLUDE "id3v2.dep"
!ELSE
!MESSAGE Warning: cannot find "id3v2.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "id3v2 - Win32 Release" || "$(CFG)" == "id3v2 - Win32 Debug" || "$(CFG)" == "id3v2 - Win32 NASM Release" || "$(CFG)" == "id3v2 - Win32 NASM Debug"
SOURCE=..\c_wrapper.cpp
"$(INTDIR)\c_wrapper.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\field.cpp
"$(INTDIR)\field.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\field_binary.cpp
"$(INTDIR)\field_binary.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\field_integer.cpp
"$(INTDIR)\field_integer.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\field_string_ascii.cpp
"$(INTDIR)\field_string_ascii.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\field_string_unicode.cpp
"$(INTDIR)\field_string_unicode.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\frame.cpp
"$(INTDIR)\frame.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\frame_impl.cpp
"$(INTDIR)\frame_impl.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\frame_parse.cpp
"$(INTDIR)\frame_parse.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\frame_render.cpp
"$(INTDIR)\frame_render.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\header.cpp
"$(INTDIR)\header.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\header_frame.cpp
"$(INTDIR)\header_frame.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\header_tag.cpp
"$(INTDIR)\header_tag.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\helpers.cpp
"$(INTDIR)\helpers.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\id3v2.cpp
"$(INTDIR)\id3v2.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\io.cpp
"$(INTDIR)\io.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\io_decorators.cpp
"$(INTDIR)\io_decorators.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\io_helpers.cpp
"$(INTDIR)\io_helpers.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\misc_support.cpp
"$(INTDIR)\misc_support.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\readers.cpp
"$(INTDIR)\readers.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\spec.cpp
"$(INTDIR)\spec.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag.cpp
"$(INTDIR)\tag.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag_file.cpp
"$(INTDIR)\tag_file.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag_find.cpp
"$(INTDIR)\tag_find.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag_impl.cpp
"$(INTDIR)\tag_impl.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag_parse.cpp
"$(INTDIR)\tag_parse.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag_parse_lyrics3.cpp
"$(INTDIR)\tag_parse_lyrics3.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag_parse_musicmatch.cpp
"$(INTDIR)\tag_parse_musicmatch.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag_parse_v1.cpp
"$(INTDIR)\tag_parse_v1.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\tag_render.cpp
"$(INTDIR)\tag_render.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\utils.cpp
"$(INTDIR)\utils.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\writers.cpp
"$(INTDIR)\writers.obj" : $(SOURCE) "$(INTDIR)"
$(CPP) $(CPP_PROJ) $(SOURCE)
SOURCE=..\res\id3v2.rc
!IF "$(CFG)" == "id3v2 - Win32 Release"
"$(INTDIR)\id3v2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\id3v2.res" /i "\Local\src\freeamp\plm\metadata\id3v2\res" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "id3v2 - Win32 Debug"
"$(INTDIR)\id3v2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\id3v2.res" /i "\Local\src\freeamp\plm\metadata\id3v2\res" /d "_DEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "id3v2 - Win32 NASM Release"
"$(INTDIR)\id3v2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\id3v2.res" /i "\Local\src\freeamp\plm\metadata\id3v2\res" /d "NDEBUG" $(SOURCE)
!ELSEIF "$(CFG)" == "id3v2 - Win32 NASM Debug"
"$(INTDIR)\id3v2.res" : $(SOURCE) "$(INTDIR)"
$(RSC) /l 0x409 /fo"$(INTDIR)\id3v2.res" /i "\Local\src\freeamp\plm\metadata\id3v2\res" /d "_DEBUG" $(SOURCE)
!ENDIF
!IF "$(CFG)" == "id3v2 - Win32 Release"
"fabaselib - Win32 Release" :
cd "\Local\src\freeamp\base\win32\prj"
$(MAKE) /$(MAKEFLAGS) /F .\fabaselib.mak CFG="fabaselib - Win32 Release"
cd "..\..\..\plm\metadata\id3v2\prj"
"fabaselib - Win32 ReleaseCLEAN" :
cd "\Local\src\freeamp\base\win32\prj"
$(MAKE) /$(MAKEFLAGS) /F .\fabaselib.mak CFG="fabaselib - Win32 Release" RECURSE=1 CLEAN
cd "..\..\..\plm\metadata\id3v2\prj"
!ELSEIF "$(CFG)" == "id3v2 - Win32 Debug"
"fabaselib - Win32 Debug" :
cd "\Local\src\freeamp\base\win32\prj"
$(MAKE) /$(MAKEFLAGS) /F .\fabaselib.mak CFG="fabaselib - Win32 Debug"
cd "..\..\..\plm\metadata\id3v2\prj"
"fabaselib - Win32 DebugCLEAN" :
cd "\Local\src\freeamp\base\win32\prj"
$(MAKE) /$(MAKEFLAGS) /F .\fabaselib.mak CFG="fabaselib - Win32 Debug" RECURSE=1 CLEAN
cd "..\..\..\plm\metadata\id3v2\prj"
!ELSEIF "$(CFG)" == "id3v2 - Win32 NASM Release"
"fabaselib - Win32 NASM Release" :
cd "\Local\src\freeamp\base\win32\prj"
$(MAKE) /$(MAKEFLAGS) /F .\fabaselib.mak CFG="fabaselib - Win32 NASM Release"
cd "..\..\..\plm\metadata\id3v2\prj"
"fabaselib - Win32 NASM ReleaseCLEAN" :
cd "\Local\src\freeamp\base\win32\prj"
$(MAKE) /$(MAKEFLAGS) /F .\fabaselib.mak CFG="fabaselib - Win32 NASM Release" RECURSE=1 CLEAN
cd "..\..\..\plm\metadata\id3v2\prj"
!ELSEIF "$(CFG)" == "id3v2 - Win32 NASM Debug"
"fabaselib - Win32 NASM Debug" :
cd "\Local\src\freeamp\base\win32\prj"
$(MAKE) /$(MAKEFLAGS) /F .\fabaselib.mak CFG="fabaselib - Win32 NASM Debug"
cd "..\..\..\plm\metadata\id3v2\prj"
"fabaselib - Win32 NASM DebugCLEAN" :
cd "\Local\src\freeamp\base\win32\prj"
$(MAKE) /$(MAKEFLAGS) /F .\fabaselib.mak CFG="fabaselib - Win32 NASM Debug" RECURSE=1 CLEAN
cd "..\..\..\plm\metadata\id3v2\prj"
!ENDIF
!ENDIF
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