📄 multistatecontrol.cpp
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/*____________________________________________________________________________
FreeAmp - The Free MP3 Player
Copyright (C) 1999-2000 EMusic
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: MultiStateControl.cpp,v 1.13 2001/01/10 20:08:58 ijr Exp $
____________________________________________________________________________*/
#include "stdio.h"
#include "MultiStateControl.h"
#include "Window.h"
#include "debug.h"
// Bitmap info:
// For each 'state'
// Frame 0: Normal
// Frame 1: MouseOver
// Frame 2: Pressed
// Frame 3: Disabled
// Frames are horizontal, states are vertical
static TransitionInfo pTransitions[] =
{
{ CS_Normal, CT_Show, CS_Normal },
{ CS_Normal, CT_MouseEnter, CS_MouseOver },
{ CS_Normal, CT_Disable, CS_Disabled },
{ CS_Normal, CT_Hide, CS_Hidden },
{ CS_Normal, CT_Show, CS_Normal },
{ CS_MouseOver, CT_MouseLeave, CS_Normal },
{ CS_MouseOver, CT_MouseLButtonDown, CS_Pressed },
{ CS_MouseOver, CT_Disable, CS_Disabled },
{ CS_MouseOver, CT_Hide, CS_Hidden },
{ CS_Pressed, CT_MouseLButtonUp, CS_MouseOver },
{ CS_Pressed, CT_Disable, CS_Disabled },
{ CS_Pressed, CT_MouseLeave, CS_Normal },
{ CS_Disabled, CT_Enable, CS_Normal },
{ CS_Disabled , CT_MouseEnter, CS_DisabledMO },
{ CS_DisabledMO, CT_MouseLeave, CS_Disabled },
{ CS_Hidden, CT_Show, CS_Normal },
{ CS_Any, CT_SetValue, CS_Same },
{ CS_LastState, CT_LastTransition, CS_LastState }
};
MultiStateControl::MultiStateControl(Window *pWindow,
string &oName,
int iNumStates) :
Control(pWindow, oName, pTransitions)
{
m_iState = 0;
m_iNumStates = iNumStates;
}
MultiStateControl::~MultiStateControl(void)
{
}
void MultiStateControl::GetDesc(string &oDesc)
{
uint32 i = m_iState;
m_oMutex.Acquire();
if (m_oDescs.size() == 0)
{
oDesc = "";
m_oMutex.Release();
return;
}
if (i >= m_oDescs.size())
i = 0;
oDesc = m_oDescs[i];
m_oMutex.Release();
}
void MultiStateControl::GetTip(string &oTip)
{
uint32 i = m_iState;
m_oMutex.Acquire();
if (m_oTips.size() == 0)
{
oTip = "";
m_oMutex.Release();
return;
}
if (i >= m_oTips.size())
i = 0;
oTip = m_oTips[i];
m_oMutex.Release();
}
void MultiStateControl::Init(void)
{
uint32 iOffset;
int iRet;
char *szDup;
m_oMutex.Acquire();
szDup = strdup(m_oDesc.c_str());
iOffset = 0;
for(;;)
{
iRet = sscanf((char *)m_oDesc.c_str() + iOffset, "%[^|]", szDup);
if (iRet < 1)
break;
m_oDescs.push_back(string(szDup));
iOffset += strlen(szDup) + 2;
if (iOffset > m_oDesc.length())
break;
}
free(szDup);
szDup = strdup(m_oToolTip.c_str());
iOffset = 0;
for(;;)
{
iRet = sscanf((char *)m_oToolTip.c_str() + iOffset, "%[^|]", szDup);
if (iRet < 1)
break;
m_oTips.push_back(string(szDup));
iOffset += strlen(szDup) + 2;
if (iOffset > m_oToolTip.length())
break;
}
free(szDup);
if (!m_bUsesStateBitmapRects) {
for (int row = 0; row < m_iNumStates; row++) {
for (int i = 0; i < 4; i++) {
int iFrameWidth, iFrameHeight;
Rect oFrameRect;
iFrameWidth = (m_oBitmapRect.Width() + 1) / 4;
iFrameHeight = (m_oBitmapRect.Height() + 1) / m_iNumStates;
oFrameRect = m_oBitmapRect;
oFrameRect.x1 += i * iFrameWidth;
oFrameRect.x2 = oFrameRect.x1 + iFrameWidth - 1;
oFrameRect.y1 += row * iFrameHeight;
oFrameRect.y2 = oFrameRect.y1 + iFrameHeight - 1;
switch (i) {
case 0:
SetStateBitmap(m_pBitmap, oFrameRect, CS_Normal, row);
break;
case 1:
SetStateBitmap(m_pBitmap, oFrameRect, CS_MouseOver, row);
break;
case 2:
SetStateBitmap(m_pBitmap, oFrameRect, CS_Pressed, row);
break;
case 3:
SetStateBitmap(m_pBitmap, oFrameRect, CS_Disabled, row);
break;
default:
break;
}
}
}
}
if (m_oRect.x2 == -1 && m_oRect.y2 == -1)
{
m_oRect.x2 = m_oRect.x1 + m_oStateBitmapRect[0][CS_Normal].x2 -
m_oStateBitmapRect[0][CS_Normal].x1;
m_oRect.y2 = m_oRect.y1 + m_oStateBitmapRect[0][CS_Normal].y2 -
m_oStateBitmapRect[0][CS_Normal].y1;
//m_oOrigRect = m_oRect;
}
m_oMutex.Release();
BlitFrame(CS_Normal, m_iState);
}
void MultiStateControl::Transition(ControlTransitionEnum eTrans,
Pos *pMousePos)
{
Canvas *pCanvas;
switch(eTrans)
{
case CT_MouseEnter:
m_pParent->SendControlMessage(this, CM_MouseEnter);
break;
case CT_MouseLeave:
m_pParent->SendControlMessage(this, CM_MouseLeave);
break;
case CT_SetValue:
m_iState = min(max(m_iValue, 0), m_iNumStates - 1);
break;
case CT_Hide:
{
Rect oRect = m_oRect;
if (m_pPanel->IsHidden())
return;
pCanvas = m_pParent->GetCanvas();
pCanvas->Erase(oRect);
pCanvas->Invalidate(oRect);
break;
}
default:
break;
}
if (m_pPanel->IsHidden())
return;
if (m_eCurrentState == CS_MouseOver &&
eTrans == CT_MouseLButtonUp)
m_pParent->SendControlMessage(this, CM_Pressed);
BlitFrame(m_eCurrentState, m_iState);
}
bool MultiStateControl::PosInControl(Pos &oPos)
{
bool bRet;
m_oMutex.Acquire();
bRet = m_oRect.IsPosInRect(oPos);
if (bRet && m_pBitmap)
{
Pos oLocalPos;
oLocalPos.x = (oPos.x - m_oRect.x1) +
m_oStateBitmapRect[m_iState][m_eCurrentState].x1;
oLocalPos.y = (oPos.y - m_oRect.y1) +
m_oStateBitmapRect[m_iState][m_eCurrentState].y1;
m_oMutex.Release();
return m_pBitmap->IsPosVisible(oLocalPos);
}
m_oMutex.Release();
return bRet;
}
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