📄 undomanager.cpp
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/*____________________________________________________________________________
FreeAmp - The Free MP3 Player
Portions Copyright (C) 1999 EMusic.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: undomanager.cpp,v 1.2 2000/09/11 22:14:04 ijr Exp $
____________________________________________________________________________*/
// The debugger can't handle symbols more than 255 characters long.
// STL often creates symbols longer than that.
// When symbols are longer than 255 characters, the warning is disabled.
#ifdef WIN32
#pragma warning(disable:4786)
#endif
#include <assert.h>
#include <list>
#include <functional>
using namespace std;
#include "config.h"
#include "facontext.h"
#include "errors.h"
#include "mutex.h"
#include "thread.h"
#include "undomanager.h"
UndoManager::UndoManager()
{
m_current = kRootIndex;
m_doing = false;
}
UndoManager::~UndoManager()
{
vector<UndoItem*>::iterator i = m_items.begin();
for(;i != m_items.end(); i++)
delete (*i);
}
void UndoManager::Undo()
{
m_mutex.Acquire();
if(CanUndo())
{
m_doing = true;
m_items[m_current--]->Undo();
m_doing = false;
}
m_mutex.Release();
}
void UndoManager::Redo()
{
m_mutex.Acquire();
if(CanRedo())
{
m_doing = true;
m_items[++m_current]->Redo();
m_doing = false;
}
m_mutex.Release();
}
bool UndoManager::CanUndo()
{
m_mutex.Acquire();
bool result = false;
uint32 size = m_items.size();
if(size && m_current != kRootIndex)
result = true;
m_mutex.Release();
return result;
}
bool UndoManager::CanRedo()
{
m_mutex.Acquire();
bool result = false;
uint32 size = m_items.size();
if(size && m_current != (size - 1))
result = true;
m_mutex.Release();
return result;
}
void UndoManager::AddItem(UndoItem* item)
{
m_mutex.Acquire();
if(!m_doing)
{
uint32 size = m_items.size();
if(size && m_current != (size - 1))
{
vector<UndoItem*>::iterator i = m_items.begin() + (m_current + 1);
for(;i != m_items.end(); i++)
delete (*i);
m_items.erase(m_items.begin() + (m_current + 1), m_items.end());
}
m_items.push_back(item);
m_current = m_items.size() - 1;
}
m_mutex.Release();
}
void UndoManager::Clear()
{
m_mutex.Acquire();
m_items.clear();
m_current = kRootIndex;
m_mutex.Release();
}
/* MultiItem allows you to clump complex actions into one Undo */
UndoMultiItem::UndoMultiItem():UndoItem()
{
}
UndoMultiItem::~UndoMultiItem()
{
vector<UndoItem*>::iterator i = m_items.begin();
for(;i != m_items.end(); i++)
delete (*i);
}
void UndoMultiItem::Undo()
{
vector<UndoItem*>::reverse_iterator i = m_items.rbegin();
for(;i != m_items.rend(); i++)
(*i)->Undo();
}
void UndoMultiItem::Redo()
{
vector<UndoItem*>::iterator i = m_items.begin();
for(;i != m_items.end(); i++)
(*i)->Redo();
}
void UndoMultiItem::AddItem(UndoItem* item)
{
m_items.push_back(item);
}
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