📄 timer.cpp
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/*____________________________________________________________________________
FreeAmp - The Free MP3 Player
Portions Copyright (C) 1998-1999 EMusic.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: timer.cpp,v 1.16 2000/09/28 11:33:09 ijr Exp $
____________________________________________________________________________*/
// The debugger can't handle symbols more than 255 characters long.
// STL often creates symbols longer than that.
// When symbols are longer than 255 characters, the warning is disabled.
#ifdef WIN32
#pragma warning(disable:4786)
#endif
#include "config.h"
#include "timer.h"
#if defined(__linux__) || defined(solaris) || defined(__FreeBSD__) || \
defined(__QNX__) || defined(irix)
#include <unistd.h>
#define GoToSleep(x) usleep(x*1000)
#elif defined(WIN32)
#include <windows.h>
#define GoToSleep(x) Sleep(x)
#elif defined(HAVE_BEOS)
#include <be/kernel/OS.h>
#define GoToSleep(x) snooze(x*1000)
#else
#error GoToSleep needs to be defined for this platform
#endif
TimerManager::TimerManager(): m_alive(true)
{
m_thread = Thread::CreateThread();
m_thread->Create(TimerManager::thread_function, this);
}
TimerManager::~TimerManager()
{
m_alive = false;
if(m_thread) {
m_semaphore.Wait();
m_thread->Join();
delete m_thread;
}
vector<TimerRef>::iterator i = m_list.begin();
for(; i != m_list.end(); i++)
{
delete (*i);
}
}
void TimerManager::StartTimer(TimerRef* timerRef,
TimerFunction function,
uint32 seconds,
void* userValue)
{
if(function)
{
Timer* t = new Timer;
t->ticks = 0;
t->duration = seconds;
t->function = function;
t->userValue = userValue;
*timerRef = t;
m_list.push_back(t);
}
}
void TimerManager::StopTimer(TimerRef timer)
{
if (timer == NULL)
return;
timer->ticks = 0;
timer->duration = 0;
vector<TimerRef>::iterator i = m_list.begin();
for(; i != m_list.end(); i++)
{
if(*i == timer)
{
m_mutex.Acquire();
m_list.erase(i);
delete timer;
m_mutex.Release();
break;
}
}
}
void TimerManager::SetTimer(TimerRef timer, uint32 seconds)
{
if (timer == NULL)
return;
vector<TimerRef>::iterator i = m_list.begin();
for(; i != m_list.end(); i++)
{
if(*i == timer)
{
timer->duration = seconds;
break;
}
}
}
void TimerManager::ThreadFunction()
{
do
{
GoToSleep(1000);
m_mutex.Acquire();
vector<TimerRef>::iterator i = m_list.begin();
for(; i != m_list.end(); i++)
{
if (!(*i) || !(*i)->function)
continue;
(*i)->ticks++;
if((*i)->duration && (*i)->ticks >= (*i)->duration)
{
Timer* t = new Timer(*(*i));
t->thread = Thread::CreateThread();
t->thread->Create(TimerManager::timer_function, t, true);
(*i)->ticks = 0;
}
}
m_mutex.Release();
} while(m_alive);
m_semaphore.Signal();
}
void TimerManager::thread_function(void* arg)
{
TimerManager* _this = (TimerManager*)arg;
_this->ThreadFunction();
}
void TimerManager::timer_function(void* arg)
{
Timer* t = (Timer*)arg;
t->function(t->userValue);
delete t->thread;
delete t;
}
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