📄 registry.h
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/*____________________________________________________________________________
FreeAmp - The Free MP3 Player
Portions Copyright (C) 1998-1999 EMusic.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: registry.h,v 1.10 2000/05/09 10:21:01 elrod Exp $
____________________________________________________________________________*/
#ifndef INCLUDED_REGISTRY_H_
#define INCLUDED_REGISTRY_H_
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#if _MSC_VER <= 1100
#define STRICT
#endif
#include <windows.h>
#endif
#include <vector>
#include <string>
using namespace std;
#include "config.h"
class FAContext;
#ifdef WIN32
typedef HMODULE ModuleRef;
#else
typedef void* ModuleRef;
#endif
typedef void *(*InitializeFunction)(FAContext *);
class RegistryItem {
public:
RegistryItem();
virtual ~RegistryItem();
void SetPath(char* path);
const char* Path() {return m_path.c_str();}
void SetName(char* name);
const char* Name() {return m_name.c_str();}
void SetDescription(char* description);
const char* Description() { return m_description.c_str();}
void SetInitFunction(InitializeFunction function);
const InitializeFunction InitFunction() const { return m_init;}
void SetModule(ModuleRef module);
const ModuleRef Module() const { return m_module;}
bool operator < (const RegistryItem& x) const
{
return (x.m_path < m_path);
}
bool operator == (const RegistryItem& x) const
{
return (x.m_path == m_path);
}
private:
string m_path;
string m_name;
string m_description;
InitializeFunction m_init;
ModuleRef m_module;
};
class Registry {
public:
Registry();
virtual ~Registry();
void AddItem(RegistryItem* item);
RegistryItem* GetItem(int32 index);
int32 CountItems();
private:
vector<RegistryItem*> m_elements;
};
#endif // _REGISTRY_H_
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