📄 gencrc.cpp
字号:
/*__________________________________________________________________________
FreeAmp - The Free MP3 Player
Portions Copyright (C) 2000 Relatable
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, Write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: gencrc.cpp,v 1.1 2000/07/31 19:51:38 ijr Exp $
____________________________________________________________________________*/
#include "apsutility.h"
unsigned short int GenCRC(const char* pBuffer, int nLen)
{
unsigned short int nReturn = 0;
int j = 0;
for (int i = 0; i < nLen; i++)
{
nReturn = nReturn ^ (pBuffer[i] << 8);
for (j = 0; j < 8; j++ )
{
if (nReturn & 0x8000)
{
nReturn = ((nReturn << 1) ^ 0x1021);
}
else
nReturn <<= 1;
}
}
// Bleh. This is VERY ugly. asm swap below is MUCH better.
unsigned char a;
a = ((unsigned char*)(void*)&nReturn)[0];
((unsigned char*)(void*)&nReturn)[0] = ((unsigned char*)(void*)&nReturn)[1];
((unsigned char*)(void*)&nReturn)[1] = a;
/* How do you inline asm in G++? this is MUCH faster than cast city above
asm {
mov ax,nReturn
xchg ah,al
mov nReturn,ax
}
*/
return nReturn;
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -