📄 wincomsocket.h
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/*________________________________________________________________________
FreeAmp - The Free MP3 Player
Portions Copyright (C) 2000 Relatable
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, Write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: wincomsocket.h,v 1.1 2000/07/31 19:51:38 ijr Exp $
____________________________________________________________________________*/
/// TODO: implement multicast connections (to allow single packet, multiple receiver connections)
#ifndef WINCOMSOCKET_H
#define WINCOMSOCKET_H
//#include <sys/socket.h>
//#include <netinet/in.h>
//#include <netdb.h>
//#include "mutex.h"
#include <stdio.h>
#include <string>
#include "apsutility.h"
//class COMServerSocket;
/**Wraps the OS specifics of a client socket.
*@author Sean Ward
*/
class COMSocket {
public:
COMSocket(int nSocket = INVALID_SOCKET, int nSockType = SOCK_STREAM);
~COMSocket();
friend class COMServerSocket;
/** Connects a socket to pIP, on nPort, of type nType. */
int Connect(const char* pIP, int nPort, int nType,
bool bBroadcast = false);
/** Checks if there is a current open connection */
bool IsConnected();
/** Disconnects the current socket */
int Disconnect();
/** Reads from a socket, into pbuffer, up to a max of nLen byte, and writes
* how many were actually written to nBytesWritten. */
int Read(char* pBuffer, int nLen, int* nBytesWritten);
/** Reads in a non blocking fashion (ie, selects and polls) for nTimeout
* seconds */
int NBRead(char* pBuffer, int nLen, int* nBytesWritten, int nTimeout);
/** Writes to a socket, from buffer pBuffer, up to nLen bytes, and returns
* the number of written bytes in pnBytesWritten. */
int Write(const char* pBuffer, int nLen, int* pnBytesWritten);
int GetSocket() { return m_nSocket; }
private: // Private attributes
/** The file descriptor for this socket */
int m_nSocket;
/** boolean to store connected state */
bool m_bConnected;
/** Stores the type of socket connection. IE, multicast, stream, datagram */
int m_nSockType;
/** Stores the sockaddr describing this socket */
sockaddr_in m_SockAddr;
};
#endif
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