📄 win32thread.cpp
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/*____________________________________________________________________________
FreeAmp - The Free MP3 Player
Portions Copyright (C) 1998-1999 EMusic.com
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
$Id: win32thread.cpp,v 1.9 2000/05/24 11:28:46 ijr Exp $
____________________________________________________________________________*/
#include <process.h>
#include "win32thread.h"
int32 priority_values[] = {
-15,
-2,
-1,
0,
1,
2,
15
};
const uint32 kNumPriorities = sizeof(priority_values)/sizeof(int32);
win32Thread::
win32Thread():
Thread()
{
m_threadHandle = NULL;
m_threadId = 0;
m_function = NULL;
m_arg = NULL;
}
win32Thread::
~win32Thread()
{
if(m_threadHandle)
{
CloseHandle(m_threadHandle);
}
}
unsigned long __stdcall
win32Thread::
internalThreadFunction(void* arg)
{
win32Thread* thread = (win32Thread*) arg;
return thread->InternalThreadFunction();
}
uint32
win32Thread::
InternalThreadFunction()
{
m_function(m_arg);
return 0;
}
bool
win32Thread::
Create(thread_function function, void* arg, bool detach)
{
bool result = false;
m_function = function;
m_arg = arg;
m_threadHandle = ::CreateThread(NULL,
0,
internalThreadFunction,
this,
0,
&m_threadId);
//m_threadHandle = (HANDLE) _beginthreadex(
// NULL,
// 0,
// (unsigned int (__stdcall *)(void *))internalThreadFunction,
// this,
// 0,
// (unsigned int *)&m_threadId);
if(m_threadHandle)
{
result = true;
}
return result;
}
void
win32Thread::
Destroy()
{
TerminateThread(m_threadHandle, 0);
}
void
win32Thread::
Suspend()
{
SuspendThread(m_threadHandle);
}
void
win32Thread::
Resume()
{
ResumeThread(m_threadHandle);
}
void
win32Thread::
Join()
{
WaitForSingleObject(m_threadHandle, INFINITE);
}
uint32
win32Thread::
GetPriority() const
{
int32 priority = GetThreadPriority(m_threadHandle);
for(int32 i=0; i < kNumPriorities; i++)
{
if(priority_values[i] == priority)
{
priority = i;
break;
}
}
return priority;
}
uint32
win32Thread::
SetPriority(uint32 priority)
{
int32 old = GetThreadPriority(m_threadHandle);
SetThreadPriority(m_threadHandle, priority_values[priority]);
for(int32 i=0; i < kNumPriorities; i++)
{
if(priority_values[i] == old)
{
old = i;
break;
}
}
return old;
}
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