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📄 set.cs

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//Copyright (C) 2005 Richard J. Northedge
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.

using System;
using System.Collections;

namespace OpenNLP.Tools.Util
{
	/// <summary>
	/// This class manages a set of elements.
	/// </summary>
	public class Set : ArrayList
	{
		/// <summary>
		/// Creates a new set.
		/// </summary>
		public Set(): base()
		{           
		}

		/// <summary>
		/// Creates a new set initialized with ICollection object
		/// </summary>
		/// <param name="collection">
		/// ICollection object to initialize the set object
		/// </param>
		public Set(ICollection collection): base(collection)
		{           
		}

		/// <summary>
		/// Creates a new set initialized with a specific capacity.
		/// </summary>
		/// <param name="capacity">
		/// value to set the capacity of the set object
		/// </param>
		public Set(int capacity): base(capacity)
		{           
		}
	 
		/// <summary>
		/// Adds an element to the set.
		/// </summary>
		/// <param name="item">
		/// The object to be added.
		/// </param>
		/// <returns>
		/// True if the object was added, false otherwise.
		/// </returns>
		public new virtual bool Add(object item)
		{
			if (this.Contains(item))
				return false;
			else
			{
				base.Add(item);
				return true;
			}
		}
	 
		/// <summary>
		/// Adds all the elements contained in the specified collection.
		/// </summary>
		/// <param name="collection">
		/// The collection used to extract the elements that will be added.
		/// </param>
		/// <returns>
		/// Returns true if all the elements were successfuly added. Otherwise returns false.
		/// </returns>
		public virtual bool AddAll(ICollection collection)
		{
			bool result = false;
			if (collection!=null)
			{
				IEnumerator enumerator = new ArrayList(collection).GetEnumerator();
				while (enumerator.MoveNext())
				{
					if (enumerator.Current != null)
					{
						result = this.Add(enumerator.Current);
					}
				}
			}
			return result;
		}
	 
		/// <summary>
		/// Verifies that all the elements of the specified collection are contained into the current collection. 
		/// </summary>
		/// <param name="collection">
		/// The collection used to extract the elements that will be verified.
		/// </param>
		/// <returns>
		/// True if the collection contains all the given elements.
		/// </returns>
		public virtual bool ContainsAll(ICollection collection)
		{
			bool result = false;
			IEnumerator enumerator = collection.GetEnumerator();
			while (enumerator.MoveNext())
				if (!(result = this.Contains(enumerator.Current)))
				{
					break;
				}
			return result;
		}
	 
		/// <summary>
		/// Verifies if the collection is empty.
		/// </summary>
		/// <returns>
		/// True if the collection is empty, false otherwise.
		/// </returns>
		public virtual bool IsEmpty()
		{
			return (this.Count == 0);
		}
	 	 
		/// <summary>
		/// Removes an element from the set.
		/// </summary>
		/// <param name="elementToRemove">
		/// The element to be removed.
		/// </param>
		/// <returns>
		/// True if the element was removed.
		/// </returns>
		public new virtual bool Remove(object elementToRemove)
		{
			bool result = false;
			if (this.Contains(elementToRemove))
			{
				result = true;
			}
			base.Remove(elementToRemove);
			return result;
		}
		
		/// <summary>
		/// Removes all the elements contained in the specified collection.
		/// </summary>
		/// <param name="collection">
		/// The collection used to extract the elements that will be removed.
		/// </param>
		/// <returns>
		/// True if all the elements were successfuly removed, false otherwise.
		/// </returns>
		public virtual bool RemoveAll(ICollection collection)
		{ 
			bool result = false;
			IEnumerator enumerator = collection.GetEnumerator();
			while (enumerator.MoveNext())
			{
				if ((!result) && (this.Contains(enumerator.Current)))
				{
					result = true;
				}
				this.Remove(enumerator.Current);
			}
			return result;
		}

		/// <summary>
		/// Removes all the elements that aren't contained in the specified collection.
		/// </summary>
		/// <param name="collection">
		/// The collection used to verify the elements that will be retained.
		/// </param>
		/// <returns>
		/// True if all the elements were successfully removed, false otherwise.
		/// </returns>
		public virtual bool RetainAll(ICollection collection)
		{
			bool result = false;
			IEnumerator enumerator = collection.GetEnumerator();
			Set currentSet = (Set)collection;
			while (enumerator.MoveNext())
				if (!currentSet.Contains(enumerator.Current))
				{
					result = this.Remove(enumerator.Current);
					enumerator = this.GetEnumerator();
				}
			return result;
		}
	 
		/// <summary>
		/// Obtains an array containing all the elements of the collection.
		/// </summary>
		/// <returns>The array containing all the elements of the collection.</returns>
		public new virtual object[] ToArray()
		{
			int index = 0;
			object[] objects = new object[this.Count];
			IEnumerator enumerator = this.GetEnumerator();
			while (enumerator.MoveNext())
			{
				objects[index++] = enumerator.Current;
			}
			return objects;
		}

		/// <summary>
		/// Obtains an array containing all the elements in the collection.
		/// </summary>
		/// <param name="objects">
		/// The array into which the elements of the collection will be stored.
		/// </param>
		/// <returns>
		/// The array containing all the elements of the collection.
		/// </returns>
		public virtual object[] ToArray(object[] objects)
		{
			int index = 0;
			IEnumerator enumerator = this.GetEnumerator();
			while (enumerator.MoveNext())
			{
				objects[index++] = enumerator.Current;
			}
			return objects;
		}		 
	}
}

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