📄 set.cs
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//Copyright (C) 2005 Richard J. Northedge
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
using System;
using System.Collections;
namespace OpenNLP.Tools.Util
{
/// <summary>
/// This class manages a set of elements.
/// </summary>
public class Set : ArrayList
{
/// <summary>
/// Creates a new set.
/// </summary>
public Set(): base()
{
}
/// <summary>
/// Creates a new set initialized with ICollection object
/// </summary>
/// <param name="collection">
/// ICollection object to initialize the set object
/// </param>
public Set(ICollection collection): base(collection)
{
}
/// <summary>
/// Creates a new set initialized with a specific capacity.
/// </summary>
/// <param name="capacity">
/// value to set the capacity of the set object
/// </param>
public Set(int capacity): base(capacity)
{
}
/// <summary>
/// Adds an element to the set.
/// </summary>
/// <param name="item">
/// The object to be added.
/// </param>
/// <returns>
/// True if the object was added, false otherwise.
/// </returns>
public new virtual bool Add(object item)
{
if (this.Contains(item))
return false;
else
{
base.Add(item);
return true;
}
}
/// <summary>
/// Adds all the elements contained in the specified collection.
/// </summary>
/// <param name="collection">
/// The collection used to extract the elements that will be added.
/// </param>
/// <returns>
/// Returns true if all the elements were successfuly added. Otherwise returns false.
/// </returns>
public virtual bool AddAll(ICollection collection)
{
bool result = false;
if (collection!=null)
{
IEnumerator enumerator = new ArrayList(collection).GetEnumerator();
while (enumerator.MoveNext())
{
if (enumerator.Current != null)
{
result = this.Add(enumerator.Current);
}
}
}
return result;
}
/// <summary>
/// Verifies that all the elements of the specified collection are contained into the current collection.
/// </summary>
/// <param name="collection">
/// The collection used to extract the elements that will be verified.
/// </param>
/// <returns>
/// True if the collection contains all the given elements.
/// </returns>
public virtual bool ContainsAll(ICollection collection)
{
bool result = false;
IEnumerator enumerator = collection.GetEnumerator();
while (enumerator.MoveNext())
if (!(result = this.Contains(enumerator.Current)))
{
break;
}
return result;
}
/// <summary>
/// Verifies if the collection is empty.
/// </summary>
/// <returns>
/// True if the collection is empty, false otherwise.
/// </returns>
public virtual bool IsEmpty()
{
return (this.Count == 0);
}
/// <summary>
/// Removes an element from the set.
/// </summary>
/// <param name="elementToRemove">
/// The element to be removed.
/// </param>
/// <returns>
/// True if the element was removed.
/// </returns>
public new virtual bool Remove(object elementToRemove)
{
bool result = false;
if (this.Contains(elementToRemove))
{
result = true;
}
base.Remove(elementToRemove);
return result;
}
/// <summary>
/// Removes all the elements contained in the specified collection.
/// </summary>
/// <param name="collection">
/// The collection used to extract the elements that will be removed.
/// </param>
/// <returns>
/// True if all the elements were successfuly removed, false otherwise.
/// </returns>
public virtual bool RemoveAll(ICollection collection)
{
bool result = false;
IEnumerator enumerator = collection.GetEnumerator();
while (enumerator.MoveNext())
{
if ((!result) && (this.Contains(enumerator.Current)))
{
result = true;
}
this.Remove(enumerator.Current);
}
return result;
}
/// <summary>
/// Removes all the elements that aren't contained in the specified collection.
/// </summary>
/// <param name="collection">
/// The collection used to verify the elements that will be retained.
/// </param>
/// <returns>
/// True if all the elements were successfully removed, false otherwise.
/// </returns>
public virtual bool RetainAll(ICollection collection)
{
bool result = false;
IEnumerator enumerator = collection.GetEnumerator();
Set currentSet = (Set)collection;
while (enumerator.MoveNext())
if (!currentSet.Contains(enumerator.Current))
{
result = this.Remove(enumerator.Current);
enumerator = this.GetEnumerator();
}
return result;
}
/// <summary>
/// Obtains an array containing all the elements of the collection.
/// </summary>
/// <returns>The array containing all the elements of the collection.</returns>
public new virtual object[] ToArray()
{
int index = 0;
object[] objects = new object[this.Count];
IEnumerator enumerator = this.GetEnumerator();
while (enumerator.MoveNext())
{
objects[index++] = enumerator.Current;
}
return objects;
}
/// <summary>
/// Obtains an array containing all the elements in the collection.
/// </summary>
/// <param name="objects">
/// The array into which the elements of the collection will be stored.
/// </param>
/// <returns>
/// The array containing all the elements of the collection.
/// </returns>
public virtual object[] ToArray(object[] objects)
{
int index = 0;
IEnumerator enumerator = this.GetEnumerator();
while (enumerator.MoveNext())
{
objects[index++] = enumerator.Current;
}
return objects;
}
}
}
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