📄 graphdatacollection.cs
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using System;
namespace Netron.Lithium
{
/// <summary>
/// Generic Collectioon of GraphML related data
/// </summary>
public class GraphDataCollection : System.Collections.CollectionBase
{
#region Properties
/// <summary>
/// integer indexer
/// </summary>
public virtual object this[int index]
{
get
{
return this.List[index];
}
set
{
this.List[index] = value;
}
}
#endregion
#region Methods
/// <summary>
/// Adds and object to the collection
/// </summary>
/// <param name="o"></param>
public virtual void Add(object o)
{
this.List.Add(o);
}
/// <summary>
/// Returns whether the given object is stored in the collection
/// </summary>
/// <param name="o">whatever object</param>
/// <returns>true if contained otherwise false</returns>
public virtual bool Contains(object o)
{
return this.List.Contains(o);
}
/// <summary>
/// Removes an element from the collection
/// </summary>
/// <param name="o"></param>
public virtual void Remove(object o)
{
this.List.Remove(o);
}
/// <summary>
/// Overrides the default implementation to collect the data of the collection
/// </summary>
/// <returns></returns>
public override string ToString()
{
System.IO.StringWriter sw = new System.IO.StringWriter();
// <foreach>
// This loop mimics a foreach call. See C# programming language, pg 247
// Here, the enumerator is seale and does not implement IDisposable
System.Collections.IEnumerator enumerator = this.List.GetEnumerator();
for (
; enumerator.MoveNext();
)
{
string s = ((string)(enumerator.Current));
// foreach body
sw.Write(s);
}
// </foreach>
return sw.ToString();
}
#endregion
}
}
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