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📄 clientsocket.h

📁 这是一个用VC写的网络通信编程
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#if !defined(AFX_CLIENTSOCKET_H__4FBECAD1_7BB4_4D2D_AC2D_39C50FA3F0BA__INCLUDED_)
#define AFX_CLIENTSOCKET_H__4FBECAD1_7BB4_4D2D_AC2D_39C50FA3F0BA__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ClientSocket.h : header file
//



/////////////////////////////////////////////////////////////////////////////
// CClientSocket command target

class CClientSocket : public CSocket
{
// Attributes
public:

// Operations
public:
	CClientSocket();
	virtual ~CClientSocket();
	CDialog *m_pParentDlg;
	void SetParent(CDialog *pDlg);
	
// Overrides
public:
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CClientSocket)
	public:
	virtual void OnClose(int nErrorCode);
	virtual void OnReceive(int nErrorCode);
	//}}AFX_VIRTUAL

	// Generated message map functions
	//{{AFX_MSG(CClientSocket)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

// Implementation
protected:
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_CLIENTSOCKET_H__4FBECAD1_7BB4_4D2D_AC2D_39C50FA3F0BA__INCLUDED_)

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