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📄 serversocket.cpp

📁 这是一个用VC写的网络通信编程
💻 CPP
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// ServerSocket.cpp : implementation file
//

#include "stdafx.h"
#include "TcpServer.h"
#include "ServerSocket.h"
#include "TcpServerDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CServerSocket

CServerSocket::CServerSocket()
{
}

CServerSocket::~CServerSocket()
{
}


// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CServerSocket, CSocket)
	//{{AFX_MSG_MAP(CServerSocket)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif	// 0

/////////////////////////////////////////////////////////////////////////////
// CServerSocket member functions

void CServerSocket::OnAccept(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	((CTcpServerDlg *)m_pParentDlg)->AcceptSocket(); 
	CSocket::OnAccept(nErrorCode);
}

void CServerSocket::OnClose(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	((CTcpServerDlg *)m_pParentDlg)->CloseSocket(); 
	CSocket::OnClose(nErrorCode);
}

void CServerSocket::OnReceive(int nErrorCode) 
{
	// TODO: Add your specialized code here and/or call the base class
	((CTcpServerDlg *)m_pParentDlg)->ReceiveSocket(); 
	CSocket::OnReceive(nErrorCode);
}


void CServerSocket::SetParent(CDialog *pDlg)
{
	m_pParentDlg = pDlg;
}

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