📄 clientdlg.h
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// ClientDlg.h : header file
//
#if !defined(AFX_CLIENTDLG_H__4D917FA7_3BFE_11D4_8C39_0000E839EC5E__INCLUDED_)
#define AFX_CLIENTDLG_H__4D917FA7_3BFE_11D4_8C39_0000E839EC5E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CClientDlg dialog
#include "ChatSocket.h"
class CClientDlg : public CDialog
{
// Construction
public:
CClientDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CClientDlg)
enum { IDD = IDD_CHATCLIENT_DIALOG };
CListBox m_ListMsg;
CString m_strMsg;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CClientDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CClientDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnDestroy();
afx_msg void OnSend();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
//Attribute
//自动对话判断
BOOL m_bAutoChat;
//客户机名称
CString m_strHandle;
//套接字对象
CChatSocket* m_pSocket;
//CSocketFile对象
CSocketFile* m_pFile;
//CArchive对象
CArchive* m_pArchiveIn;
CArchive* m_pArchiveOut;
//Operations
public:
//建立连接
BOOL ConnectSocket(LPCTSTR lpszHandle,LPCTSTR lpszAddress,UINT nPort);
//读取信息
void OnReceive();
//发送消息
void SendMsg(CString& strText);
//接收消息
void ReceiveMsg();
//显示消息
void DisplayMsg(LPCTSTR lpszText);
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CLIENTDLG_H__4D917FA7_3BFE_11D4_8C39_0000E839EC5E__INCLUDED_)
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