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📄 bytestreamfilesource.cpp

📁 H.264 RTSP 串流(live 555)視窗版本
💻 CPP
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE.  See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA**********/// "liveMedia"// Copyright (c) 1996-2010 Live Networks, Inc.  All rights reserved.// A file source that is a plain byte stream (rather than frames)// Implementation#if (defined(__WIN32__) || defined(_WIN32)) && !defined(_WIN32_WCE)#include <io.h>#include <fcntl.h>#define READ_FROM_FILES_SYNCHRONOUSLY 1    // Because Windows is a silly toy operating system that doesn't (reliably) treat    // open files as being readable sockets (which can be handled within the default    // "BasicTaskScheduler" event loop, using "select()"), we implement file reading    // in Windows using synchronous, rather than asynchronous, I/O.  This can severely    // limit the scalability of servers using this code that run on Windows.    // If this is a problem for you, then either use a better operating system,    // or else write your own Windows-specific event loop ("TaskScheduler" subclass)    // that can handle readable data in Windows open files as an event.#endif#include "ByteStreamFileSource.hh"#include "InputFile.hh"#include "GroupsockHelper.hh"////////// ByteStreamFileSource //////////ByteStreamFileSource*ByteStreamFileSource::createNew(UsageEnvironment& env, char const* fileName,				unsigned preferredFrameSize,				unsigned playTimePerFrame) {  FILE* fid = OpenInputFile(env, fileName);  if (fid == NULL) return NULL;  Boolean deleteFidOnClose = fid == stdin ? False : True;  ByteStreamFileSource* newSource    = new ByteStreamFileSource(env, fid, deleteFidOnClose,			       preferredFrameSize, playTimePerFrame);  newSource->fFileSize = GetFileSize(fileName, fid);  return newSource;}ByteStreamFileSource*ByteStreamFileSource::createNew(UsageEnvironment& env, FILE* fid,				Boolean deleteFidOnClose,				unsigned preferredFrameSize,				unsigned playTimePerFrame) {  if (fid == NULL) return NULL;  ByteStreamFileSource* newSource    = new ByteStreamFileSource(env, fid, deleteFidOnClose,			       preferredFrameSize, playTimePerFrame);  newSource->fFileSize = GetFileSize(NULL, fid);  return newSource;}void ByteStreamFileSource::seekToByteAbsolute(u_int64_t byteNumber) {  SeekFile64(fFid, (int64_t)byteNumber, SEEK_SET);}void ByteStreamFileSource::seekToByteRelative(int64_t offset) {  SeekFile64(fFid, offset, SEEK_CUR);}ByteStreamFileSource::ByteStreamFileSource(UsageEnvironment& env, FILE* fid,					   Boolean deleteFidOnClose,					   unsigned preferredFrameSize,					   unsigned playTimePerFrame)  : FramedFileSource(env, fid), fPreferredFrameSize(preferredFrameSize),    fPlayTimePerFrame(playTimePerFrame), fLastPlayTime(0), fFileSize(0),    fDeleteFidOnClose(deleteFidOnClose), fHaveStartedReading(False) {}ByteStreamFileSource::~ByteStreamFileSource() {  if (fFid == NULL) return;#ifndef READ_FROM_FILES_SYNCHRONOUSLY  envir().taskScheduler().turnOffBackgroundReadHandling(fileno(fFid));#endif  if (fDeleteFidOnClose) fclose(fFid);}void ByteStreamFileSource::doGetNextFrame() {  if (feof(fFid) || ferror(fFid)) {    handleClosure(this);    return;  }#ifdef READ_FROM_FILES_SYNCHRONOUSLY  doReadFromFile();#else  if (!fHaveStartedReading) {    // Await readable data from the file:    envir().taskScheduler().turnOnBackgroundReadHandling(fileno(fFid),	       (TaskScheduler::BackgroundHandlerProc*)&fileReadableHandler, this);    fHaveStartedReading = True;  }#endif}void ByteStreamFileSource::doStopGettingFrames() {#ifndef READ_FROM_FILES_SYNCHRONOUSLY  envir().taskScheduler().turnOffBackgroundReadHandling(fileno(fFid));  fHaveStartedReading = False;#endif}void ByteStreamFileSource::fileReadableHandler(ByteStreamFileSource* source, int /*mask*/) {  if (!source->isCurrentlyAwaitingData()) {    source->doStopGettingFrames(); // we're not ready for the data yet    return;  }  source->doReadFromFile();}void ByteStreamFileSource::doReadFromFile() {  // Try to read as many bytes as will fit in the buffer provided  // (or "fPreferredFrameSize" if less)  if (fPreferredFrameSize > 0 && fPreferredFrameSize < fMaxSize) {    fMaxSize = fPreferredFrameSize;  }  fFrameSize = fread(fTo, 1, fMaxSize, fFid);  if (fFrameSize == 0) {    handleClosure(this);    return;  }  // Set the 'presentation time':  if (fPlayTimePerFrame > 0 && fPreferredFrameSize > 0) {    if (fPresentationTime.tv_sec == 0 && fPresentationTime.tv_usec == 0) {      // This is the first frame, so use the current time:      gettimeofday(&fPresentationTime, NULL);    } else {      // Increment by the play time of the previous data:      unsigned uSeconds	= fPresentationTime.tv_usec + fLastPlayTime;      fPresentationTime.tv_sec += uSeconds/1000000;      fPresentationTime.tv_usec = uSeconds%1000000;    }    // Remember the play time of this data:    fLastPlayTime = (fPlayTimePerFrame*fFrameSize)/fPreferredFrameSize;    fDurationInMicroseconds = fLastPlayTime;  } else {    // We don't know a specific play time duration for this data,    // so just record the current time as being the 'presentation time':    gettimeofday(&fPresentationTime, NULL);  }  // Inform the reader that he has data:#ifdef READ_FROM_FILES_SYNCHRONOUSLY  // To avoid possible infinite recursion, we need to return to the event loop to do this:  nextTask() = envir().taskScheduler().scheduleDelayedTask(0,				(TaskFunc*)FramedSource::afterGetting, this);#else  // Because the file read was done from the event loop, we can call the  // 'after getting' function directly, without risk of infinite recursion:  FramedSource::afterGetting(this);#endif}

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