📄 bytestreamfilesource.cpp
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/**********This library is free software; you can redistribute it and/or modify it underthe terms of the GNU Lesser General Public License as published by theFree Software Foundation; either version 2.1 of the License, or (at youroption) any later version. (See <http://www.gnu.org/copyleft/lesser.html>.)This library is distributed in the hope that it will be useful, but WITHOUTANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESSFOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License formore details.You should have received a copy of the GNU Lesser General Public Licensealong with this library; if not, write to the Free Software Foundation, Inc.,51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA**********/// "liveMedia"// Copyright (c) 1996-2010 Live Networks, Inc. All rights reserved.// A file source that is a plain byte stream (rather than frames)// Implementation#if (defined(__WIN32__) || defined(_WIN32)) && !defined(_WIN32_WCE)#include <io.h>#include <fcntl.h>#define READ_FROM_FILES_SYNCHRONOUSLY 1 // Because Windows is a silly toy operating system that doesn't (reliably) treat // open files as being readable sockets (which can be handled within the default // "BasicTaskScheduler" event loop, using "select()"), we implement file reading // in Windows using synchronous, rather than asynchronous, I/O. This can severely // limit the scalability of servers using this code that run on Windows. // If this is a problem for you, then either use a better operating system, // or else write your own Windows-specific event loop ("TaskScheduler" subclass) // that can handle readable data in Windows open files as an event.#endif#include "ByteStreamFileSource.hh"#include "InputFile.hh"#include "GroupsockHelper.hh"////////// ByteStreamFileSource //////////ByteStreamFileSource*ByteStreamFileSource::createNew(UsageEnvironment& env, char const* fileName, unsigned preferredFrameSize, unsigned playTimePerFrame) { FILE* fid = OpenInputFile(env, fileName); if (fid == NULL) return NULL; Boolean deleteFidOnClose = fid == stdin ? False : True; ByteStreamFileSource* newSource = new ByteStreamFileSource(env, fid, deleteFidOnClose, preferredFrameSize, playTimePerFrame); newSource->fFileSize = GetFileSize(fileName, fid); return newSource;}ByteStreamFileSource*ByteStreamFileSource::createNew(UsageEnvironment& env, FILE* fid, Boolean deleteFidOnClose, unsigned preferredFrameSize, unsigned playTimePerFrame) { if (fid == NULL) return NULL; ByteStreamFileSource* newSource = new ByteStreamFileSource(env, fid, deleteFidOnClose, preferredFrameSize, playTimePerFrame); newSource->fFileSize = GetFileSize(NULL, fid); return newSource;}void ByteStreamFileSource::seekToByteAbsolute(u_int64_t byteNumber) { SeekFile64(fFid, (int64_t)byteNumber, SEEK_SET);}void ByteStreamFileSource::seekToByteRelative(int64_t offset) { SeekFile64(fFid, offset, SEEK_CUR);}ByteStreamFileSource::ByteStreamFileSource(UsageEnvironment& env, FILE* fid, Boolean deleteFidOnClose, unsigned preferredFrameSize, unsigned playTimePerFrame) : FramedFileSource(env, fid), fPreferredFrameSize(preferredFrameSize), fPlayTimePerFrame(playTimePerFrame), fLastPlayTime(0), fFileSize(0), fDeleteFidOnClose(deleteFidOnClose), fHaveStartedReading(False) {}ByteStreamFileSource::~ByteStreamFileSource() { if (fFid == NULL) return;#ifndef READ_FROM_FILES_SYNCHRONOUSLY envir().taskScheduler().turnOffBackgroundReadHandling(fileno(fFid));#endif if (fDeleteFidOnClose) fclose(fFid);}void ByteStreamFileSource::doGetNextFrame() { if (feof(fFid) || ferror(fFid)) { handleClosure(this); return; }#ifdef READ_FROM_FILES_SYNCHRONOUSLY doReadFromFile();#else if (!fHaveStartedReading) { // Await readable data from the file: envir().taskScheduler().turnOnBackgroundReadHandling(fileno(fFid), (TaskScheduler::BackgroundHandlerProc*)&fileReadableHandler, this); fHaveStartedReading = True; }#endif}void ByteStreamFileSource::doStopGettingFrames() {#ifndef READ_FROM_FILES_SYNCHRONOUSLY envir().taskScheduler().turnOffBackgroundReadHandling(fileno(fFid)); fHaveStartedReading = False;#endif}void ByteStreamFileSource::fileReadableHandler(ByteStreamFileSource* source, int /*mask*/) { if (!source->isCurrentlyAwaitingData()) { source->doStopGettingFrames(); // we're not ready for the data yet return; } source->doReadFromFile();}void ByteStreamFileSource::doReadFromFile() { // Try to read as many bytes as will fit in the buffer provided // (or "fPreferredFrameSize" if less) if (fPreferredFrameSize > 0 && fPreferredFrameSize < fMaxSize) { fMaxSize = fPreferredFrameSize; } fFrameSize = fread(fTo, 1, fMaxSize, fFid); if (fFrameSize == 0) { handleClosure(this); return; } // Set the 'presentation time': if (fPlayTimePerFrame > 0 && fPreferredFrameSize > 0) { if (fPresentationTime.tv_sec == 0 && fPresentationTime.tv_usec == 0) { // This is the first frame, so use the current time: gettimeofday(&fPresentationTime, NULL); } else { // Increment by the play time of the previous data: unsigned uSeconds = fPresentationTime.tv_usec + fLastPlayTime; fPresentationTime.tv_sec += uSeconds/1000000; fPresentationTime.tv_usec = uSeconds%1000000; } // Remember the play time of this data: fLastPlayTime = (fPlayTimePerFrame*fFrameSize)/fPreferredFrameSize; fDurationInMicroseconds = fLastPlayTime; } else { // We don't know a specific play time duration for this data, // so just record the current time as being the 'presentation time': gettimeofday(&fPresentationTime, NULL); } // Inform the reader that he has data:#ifdef READ_FROM_FILES_SYNCHRONOUSLY // To avoid possible infinite recursion, we need to return to the event loop to do this: nextTask() = envir().taskScheduler().scheduleDelayedTask(0, (TaskFunc*)FramedSource::afterGetting, this);#else // Because the file read was done from the event loop, we can call the // 'after getting' function directly, without risk of infinite recursion: FramedSource::afterGetting(this);#endif}
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