📄 writeresources.cs
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/*
writeresources.cs by Joe Hardy
Very simple hack to create the resource file used by UnrealDownload. To use,
modify file as needed and run writeresources.bat. This file is compiled, the
resulting exe is run and then deleted.
modification history:
Nov 21 2000 by Joe Hardy
- Released this code as part of the development bundle. No use in keeping it to myself huh? :)
- Toolbar bitmaps are now stored in the resource file instead of as loose files (don't know why
it wasn't like that from the start)
*/
using System;
using System.Drawing;
using System.Resources;
class WriteResource
{
public static void Main()
{
ResourceWriter rw = new ResourceWriter(@"..\source\downloader.resources");
rw.AddResource("Img_Downloading", Image.FromFile("downloading.ico"));
rw.AddResource("Img_Paused", Image.FromFile("paused.ico"));
rw.AddResource("tb_addfile", Image.FromFile("tb_addfile.bmp"));
rw.AddResource("tb_addfile_down", Image.FromFile("tb_addfile_down.bmp"));
rw.AddResource("tb_addfile_hover", Image.FromFile("tb_addfile_hover.bmp"));
rw.AddResource("tb_pause", Image.FromFile("tb_pause.bmp"));
rw.AddResource("tb_pause_down", Image.FromFile("tb_pause_down.bmp"));
rw.AddResource("tb_pause_hover", Image.FromFile("tb_pause_hover.bmp"));
rw.AddResource("tb_resume", Image.FromFile("tb_resume.bmp"));
rw.AddResource("tb_resume_down", Image.FromFile("tb_resume_down.bmp"));
rw.AddResource("tb_resume_hover", Image.FromFile("tb_resume_hover.bmp"));
rw.AddResource("tb_stop", Image.FromFile("tb_stop.bmp"));
rw.AddResource("tb_stop_down", Image.FromFile("tb_stop_down.bmp"));
rw.AddResource("tb_stop_hover", Image.FromFile("tb_stop_hover.bmp"));
rw.AddResource("tb_background", Image.FromFile("toolbarbg.bmp"));
rw.Close();
}
}
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