📄 vwumpusdlg.h
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// vwumpusDlg.h : header file
//
#include "stdafx.h"
#include "vwumpus.h"
#include "wumpus.h"
#if !defined(AFX_VWUMPUSDLG_H__A14568CC_9803_41CA_B6E5_E207F7D05E18__INCLUDED_)
#define AFX_VWUMPUSDLG_H__A14568CC_9803_41CA_B6E5_E207F7D05E18__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CVwumpusDlg dialog
class CVwumpusDlg : public CDialog
{
// Construction
public:
void ShowState();
void ShowHeroInfo(CString Info);
void ShowGain(int score);
void ShowSence(guide handbook[4][4]);
void ShowDanger(guide handbook[4][4]);
void ShowMap(Map map);
CVwumpusDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CVwumpusDlg)
enum { IDD = IDD_VWUMPUS_DIALOG };
CButton m_nNext;
CButton m_nRandMap;
CButton m_nOnceAgain;
CButton m_nGame;
CStatic grid9;
CStatic grid8;
CStatic grid7;
CStatic grid6;
CStatic grid5;
CStatic grid4;
CStatic grid3;
CStatic grid2;
CStatic grid16;
CStatic grid15;
CStatic grid14;
CStatic grid13;
CStatic grid12;
CStatic grid11;
CStatic grid10;
CStatic grid1;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CVwumpusDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CVwumpusDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnShow();
afx_msg void OnGame();
afx_msg void OnOnceagain();
afx_msg void OnButton3();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_VWUMPUSDLG_H__A14568CC_9803_41CA_B6E5_E207F7D05E18__INCLUDED_)
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