📄 cvcalib.cpp
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// cvCalib.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include <stdio.h>
#include <cv.h>
#include <highgui.h>
#include <cxcore.h>
void InitCorners3D(CvMat *Corners3D, CvSize ChessBoardSize, int Nimages, float SquareSize);
int image_width =640;
int image_height = 480;//待标定图片的大小
const int ChessBoardSize_w = 7;
const int ChessBoardSize_h = 7;//图片中可标定的角数
const CvSize ChessBoardSize = cvSize(ChessBoardSize_w,ChessBoardSize_h);
const int NPoints = ChessBoardSize_w*ChessBoardSize_h;//角点个数
const int NImages=9;//待标定的图片数
int corner_count[NImages] = {0};
float SquareWidth = 10; //棋盘格子的边长,可任意设定,不影响内参数
CvMat *intrinsics;
CvMat *distortion_coeff;
CvMat *rotation_vectors;
CvMat *translation_vectors;
CvMat *object_points;
CvMat *point_counts;
CvMat *image_points;
void main()
{
IplImage *current_frame_rgb;
IplImage *current_frame_gray;
IplImage *chessBoard_Img;
CvPoint2D32f corners[NPoints*NImages];
chessBoard_Img =cvCreateImage(cvSize(image_width, image_height), IPL_DEPTH_8U, 3);
current_frame_gray = cvCreateImage(cvSize(image_width, image_height), IPL_DEPTH_8U, 1);
current_frame_rgb = cvCreateImage(cvSize(image_width, image_height), IPL_DEPTH_8U, 3);
int captured_frames=0;
for(captured_frames=0;captured_frames<NImages;captured_frames++)
{
char filename[]="00.bmp"; //说明:我把待标定的图片的名子依次命名为:01.jpg, 02.jpg, 03.jpg, 04.jpg,……
if(captured_frames<9)
filename[1]=(char)(captured_frames+49);
else if(captured_frames>=9&&captured_frames<=99)
{
int j,jj;
jj=(captured_frames+1)/10;
j=(captured_frames+1)%10;
filename[0]=jj+48;
filename[1]=j+48;
}
else
printf("error, too many images.......\n"); //load images end
chessBoard_Img=cvLoadImage( filename, 1 );
cvCvtColor(chessBoard_Img, current_frame_gray, CV_BGR2GRAY);
cvCopy(chessBoard_Img,current_frame_rgb);
int find_corners_result;
find_corners_result =
cvFindChessboardCorners(current_frame_gray,
ChessBoardSize,
&corners[captured_frames*NPoints],
&corner_count[captured_frames],//int corner_count[NImages] = {0};
CV_CALIB_CB_ADAPTIVE_THRESH );
cvFindCornerSubPix( current_frame_gray,
&corners[captured_frames*NPoints],
NPoints, cvSize(11,11),cvSize(-1,-1),
cvTermCriteria(CV_TERMCRIT_ITER|CV_TERMCRIT_EPS,20,0.01) );
cvDrawChessboardCorners(current_frame_rgb, ChessBoardSize, //绘制检测到的棋盘角点
&corners[captured_frames*NPoints],
NPoints,
find_corners_result);
// cvShowImage("Window 0",chessBoard_Img);
cvSaveImage("角点绘图.bmp",current_frame_rgb);
cvNamedWindow("result", 1);
cvShowImage("result",current_frame_rgb);
cvWaitKey(100);
}
intrinsics = cvCreateMat(3,3,CV_32FC1);
distortion_coeff = cvCreateMat(1,4,CV_32FC1);
rotation_vectors = cvCreateMat(NImages,3,CV_32FC1);
translation_vectors = cvCreateMat(NImages,3,CV_32FC1);
point_counts = cvCreateMat(NImages,1,CV_32SC1);
object_points = cvCreateMat(NImages*NPoints,3,CV_32FC1);
image_points = cvCreateMat(NImages*NPoints,2,CV_32FC1);
//把2维点转化成三维点(object_points输出量),
InitCorners3D(object_points, ChessBoardSize, NImages, SquareWidth);
cvSetData( image_points, corners, sizeof(CvPoint2D32f));
cvSetData( point_counts, &corner_count, sizeof(int));
//计算内参
cvCalibrateCamera2( object_points,
image_points,
point_counts,
cvSize(image_width,image_height),
intrinsics,
distortion_coeff,
rotation_vectors,
translation_vectors,
0);
float intr[3][3] = {0.0};
float dist[4] = {0.0};
float tranv[3] = {0.0};
float rotv[3] = {0.0};
for ( int i = 0; i < 3; i++)
{
for ( int j = 0; j < 3; j++)
{
intr[i][j] = ((float*)(intrinsics->data.ptr + intrinsics->step*i))[j];
}
dist[i] = ((float*)(distortion_coeff->data.ptr))[i];
tranv[i] = ((float*)(translation_vectors->data.ptr))[i];
rotv[i] = ((float*)(rotation_vectors->data.ptr))[i];
}
dist[3] = ((float*)(distortion_coeff->data.ptr))[3];
printf("-----------------------------------------\n ");
printf("INTRINSIC MATRIX: \n");
printf("[ %6.4f %6.4f %6.4f ] \n", intr[0][0], intr[0][1], intr[0][2]);
printf("[ %6.4f %6.4f %6.4f ] \n", intr[1][0], intr[1][1], intr[1][2]);
printf("[ %6.4f %6.4f %6.4f ] \n", intr[2][0], intr[2][1], intr[2][2]);
printf("----------------------------------------- \n");
printf("DISTORTION VECTOR: \n");
printf("[ %6.4f %6.4f %6.4f %6.4f ] \n", dist[0], dist[1], dist[2], dist[3]);
printf("----------------------------------------- \n");
printf("ROTATION VECTOR: \n");
printf("[ %6.4f %6.4f %6.4f ] \n", rotv[0], rotv[1], rotv[2]);
printf("TRANSLATION VECTOR: \n");
printf("[ %6.4f %6.4f %6.4f ] \n", tranv[0], tranv[1], tranv[2]);
printf("----------------------------------------- \n");
cvReleaseMat(&intrinsics);
cvReleaseMat(&distortion_coeff);
cvReleaseMat(&rotation_vectors);
cvReleaseMat(&translation_vectors);
cvReleaseMat(&point_counts);
cvReleaseMat(&object_points);
cvReleaseMat(&image_points);
cvDestroyAllWindows();
}
void InitCorners3D(CvMat *Corners3D, CvSize ChessBoardSize, int NImages, float SquareSize)
{
int CurrentImage = 0;
int CurrentRow = 0;
int CurrentColumn = 0;
int NPoints = ChessBoardSize.height*ChessBoardSize.width;
float * temppoints = new float[NImages*NPoints*3];
// for now, assuming we're row-scanning
for (CurrentImage = 0 ; CurrentImage < NImages ; CurrentImage++)
{
for (CurrentRow = 0; CurrentRow < ChessBoardSize.height; CurrentRow++)
{
for (CurrentColumn = 0; CurrentColumn < ChessBoardSize.width; CurrentColumn++)
{
temppoints[(CurrentImage*NPoints*3)+(CurrentRow*ChessBoardSize.width +
CurrentColumn)*3]=(float)CurrentRow*SquareSize;
temppoints[(CurrentImage*NPoints*3)+(CurrentRow*ChessBoardSize.width +
CurrentColumn)*3+1]=(float)CurrentColumn*SquareSize;
temppoints[(CurrentImage*NPoints*3)+(CurrentRow*ChessBoardSize.width +
CurrentColumn)*3+2]=0.f;
}
}
}
(*Corners3D) = cvMat(NImages*NPoints,3,CV_32FC1, temppoints);
}
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