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📄 game.as

📁 这是几个AS类的源文件!包含了Title,GAME,Snake 几个类实例
💻 AS
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class Game {
	private var mySnake:Snake;
	public var moveabc:Boolean;
	private var GameOver:Boolean;
	private var titleNum:Number;
	private var titArray:Array;
	private var idyValue:Number;
	private var idxValue:Number;
	private var scroe:Number;
	private var fensu:TextField;
	private var msgMc:MovieClip;
	private var shi:Number = 0;
	function Game(startx:Number, starty:Number, frameNum:Number) {
		titleNum = frameNum;
		initTitle(startx, starty, titleNum);
		initSnake();
		fensu = _root.txt;
		scroe = 0;
		fensu.text = String(scroe);
		idyValue = 1;
		idxValue = 0;
		moveabc = false;
		GameOver = true;
		msg(1);
		Procdfoot();
	}
	public function get idxV():Number {
		return idxValue;
	}
	public function set idxV(dumy:Number):Void {
		idxValue = dumy;
	}
	public function get idyV():Number {
		return idyValue;
	}
	public function set idyV(dumy:Number):Void {
		idyValue = dumy;
	}
	public function get checkGame():Boolean {
		return GameOver;
	}
	public function set moveA(dum:Boolean):Void {
		moveabc = dum;
	}
	public function get moveA():Boolean {
		return moveabc;
	}
	private function initTitle(x:Number, y:Number, titleNum:Number):Void {
		var temx:Number;
		var temy:Number;
		titArray = new Array();
		for (var i = 0; i<titleNum; i++) {
			for (var j = 0; j<titleNum; j++) {
				temx = x+Title.widthValue*i;
				temy = y+Title.widthValue*j;
				titArray.push(new Title(temx, temy, 1, i, j));
			}
		}
	}
	private function initSnake():Void {
		mySnake = new Snake();
		mySnake.pushtitle(titArray[titleNum*8+8]);
		mySnake.pushtitle(titArray[titleNum*8+9]);
		mySnake.pushtitle(titArray[titleNum*8+10]);
		mySnake.head.changehead(5);
	}
	public function snakeMove(idxV:Number, idyV:Number):Void {
		mySnake.head.changehead(1);
		var timx:Number;
		var timy:Number;
		var time:Title;
		timx = mySnake.head.idx+idxV;
		timy = mySnake.head.idy+idyV;
		if (timx == -1 || timx == 23 || timy == 23 || timy == -1) {
			GameOver = true;
			msg(2);
		} else {
			time = titArray[titleNum*timx+timy];
			if (time.num == 1) {
				mySnake.pushtitle(time);
				mySnake.shifttitle();
			} else if (time.num == 2) {
				GameOver = true;
				msg(2);
			} else if (time.num == 3) {
				scroe++;
				fensu.text = String(scroe);
				mySnake.pushtitle(time);
				Procdfoot();
			}
			if (idxV == 1) {
				mySnake.head.changehead(4);
			} else if (idxV == -1) {
				mySnake.head.changehead(2);
			} else if (idyV == 1) {
				mySnake.head.changehead(5);
			} else if (idyV == -1) {
				mySnake.head.changehead(3);
			}
			moveabc = true;
		}
		shi++;
		_root.shijian = shi;
		if (shi>9999) {
			msg(3);
			moveabc = false;
		}
		if (scroe>=500) {
			moveabc = false;
			msg(4);
		}
	}
	private function Procdfoot():Void {
		var temNum:Number;
		do {
			temNum = Math.floor(Math.random()*titArray.length);
			if (titArray[temNum].num != 2) {
				break;
			}
		} while (true);
		titArray[temNum].changepread(3);
	}
	private function ready():Void {
		for (var i in _root) {
			if (typeof _root[i] == "movieclip") {
				_root[i].removeMovieClip();
			}
		}
		_root.myGame = new Game(15, 18, 23);
		shi = 0;
		scroe=0;
	}
	private function initgame():Void {
		//trace("od gameove");
		_root.myGame.GameOver = false;
		_root.msgMc.removeMovieClip();
	}
	private function msg(frame:Number):Void {
		var demp:Number = _root.getNextHighestDepth();
		msgMc = _root.attachMovie("msgbox", "msgMc", demp, {_x:280, _y:280});
		msgMc.startbtn.onRelease = initgame;
		msgMc.overbtn.onRelease = readygame;
		msgMc.gotoAndStop(frame);
	}
	private function readygame():Void {
		_root.myGame.ready();
	}
}

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